Drilldown: CardReleases

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CardReleases > Strength: 8-9 & Vitality: 1-2 & SiteNum: 3

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A (2) · O (2) · S (34) · W (1)
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None (2) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (2) · Each companion or ally who bears a [WRAITH] condition is strength -2. (1) · Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) · Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions. (1) · Enduring. Fierce. The site number of each [WRAITH] minion is -1. (1) · Fierce. Shadow: Exert Ulaire Lemenya and discard a Nazgul from your hand to discard a condition from play. (1) · Fierce. Ulaire Lemenya is strength +1 for each [WRAITH] possession in your discard pile. (1) · Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3) · Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player cannot assign Ulaire Nertea to skirmish a companion of the named race. (1) · Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3) · Fierce. While you can spot a companion who has resistance 3 or less, Ulaire Nertea is twilight cost -2. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) · Regroup: Exert Ulaire Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner's hand. (1) · Regroup: If you have initiative, discard Ulaire Lemenya to discard a possession. (1) · Regroup: If you have initiative, discard Ulaire Nertea to add a burden. (1) · The twilight cost of each mount is -1. While Ulaire Nertea is mounted, each Nazgul is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · Ulaire Lemenya is strength +1 for each other [WRAITH] minion you spot. While you can spot 3 [WRAITH] minions Ulaire Lemenya is fierce. While you can spot 4 [WRAITH] minions Ulaire Lemenya is damage +1. (1) · When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · When you play Ulaire Lemenya, you may play a [RINGWRAITH] mount from your discard pile. (1) · When you play Ulaire Lemenya, you may play a [WRAITH] mount from your discard pile. (1) · When you play Ulaire Nertea, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1)
TaggedGameText:
None (2) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Enduring. Fierce.
Shadow cards cannot exert Úlairë Lemenya during a skirmish phase.
Skirmish: Heal Úlairë Lemenya to wound up to 3 other wraith minions. (1)
· Enduring. Fierce.
The site number of each wraith minion is –1. (1)
· Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot another wraith Wraith and remove twilight2 to wound that companion. (1)
· Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a wraith card from hand to add a burden. (3)
· Fierce.
Úlairë Lemenya is strength +1 for each wraith possession in your discard pile. (1)
· Fierce.
When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race. (1)
· Fierce.
When you play Úlairë Lemenya, you may remove twilight1 to add a threat for each Free Peoples culture you can spot. (3)
· Fierce.
While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. (1)
· Fierce.
Shadow:
Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · Regroup: Exert Úlairë Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner’s hand. (1) · Regroup: If you have initiative, discard Úlairë Lemenya to discard a possession. (1) · Regroup: If you have initiative, discard Úlairë Nertëa to add a burden. (1) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · Each companion or ally who bears a wraith condition is strength -2. (1) · Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) · The twilight cost of each mount is –1.
While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
· Úlairë Lemenya is strength +1 for each other wraith minion you spot.
While you can spot 3 wraith minions Úlairë Lemenya is fierce.
While you can spot 4 wraith minions Úlairë Lemenya is damage +1. (1)
· When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1)
· When you play Freca, you may spot another dunland Man to take control of a site.
When Freca is killed, the Free Peoples player may liberate a site. (1)
· When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · When you play Úlairë Lemenya, you may play a wraith mount from your discard pile. (2) · When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1)
FormattedGameText:
None (2) · '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) · '''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Lemenya during a skirmish phase. '''Skirmish:''' Heal Úlairë Lemenya to wound up to 3 other [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions. (1) · '''Enduring.''' '''Fierce.''' The site number of each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is –1. (1) · '''Fierce. Shadow:''' Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play. (1) · '''Fierce.''' Úlairë Lemenya is strength +1 for each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] possession in your discard pile. (1) · '''Fierce.''' When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot. (3) · '''Fierce.''' When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race. (1) · '''Fierce.''' While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. (1) · '''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot. '''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden. (3) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · '''Regroup:''' Exert Úlairë Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner’s hand. (1) · '''Regroup:''' If you have initiative, discard Úlairë Lemenya to discard a possession. (1) · '''Regroup:''' If you have initiative, discard Úlairë Nertëa to add a burden. (1) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · Each companion or ally who bears a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition is strength -2. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · The twilight cost of each mount is –1. While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' (1) · Úlairë Lemenya is strength +1 for each other [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion you spot. While you can spot 3 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions Úlairë Lemenya is fierce. While you can spot 4 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions Úlairë Lemenya is '''damage +1'''. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile. (2) · When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1)
Lore:
None (2) · "Blinded by their greed, they took them without question." (3) · As in years past, the Dunlendings marched in force to the west. (1) · Nine Riders Collection (2) · Sauron's servants interrogate with terror and torture. (1) · Some accepted Sauron's gift for glory and a notion of great deeds. (2) · To kill and destroy was the mission of the wild hillmen. (1) · “...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “...the Dunlendings raided often over the Isen.” (1) · “...the helpless horror that had come with the cry in the wind and the shadow on the moon....” (1) · “A vast winged shape passed over the moon like a black cloud... The stars fainted before it....” (1) · “And even at that moment the sun for a second faltered and was obscured, as though a dark wing had passed across it.” (1) · “From inside the hood came a noise as of someone sniffling to catch an elusive scent....” (1) · “It was no brigand or orc-chieftain that ordered the assault upon the Lord of Mordor's greatest foe.” (1) · “Out of the gate in the trees that they had just left rode a Black Rider.” (2) · “Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.” (3) · “Terror overcame Pippin and Merry, and they threw themselves flat on the ground.” (1) · “These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) · “They had been mustered....” (1) · “‘As the Shadow grows once more, they too may walk again.'” (1) · “‘By our blood... we swear to fight for you....'” (1) · “‘Do you wish them to find you? They are terrible!'” (2) · “‘I fear that Minas Tirith shall fall. Night comes. The very warmth of my blood seems stolen away.'” (1) · “‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) · “‘They will not quail at the sun... the wild men of the hills.'” (1) · “‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) · “‘Watch every shadow! ...Black horsemen have passed through Bree.'” (1) · “‘We will die for Saruman.'” (1) · “‘We will fight....'” (1)
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