Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Dunland (1) ·
Band of Wild Men (1) ·
Dunlending Arsonist (1) ·
Dunlending Brawler (1) ·
Dunlending Footmen (1) ·
Dunlending Headman (1) ·
Dunlending Renegade (1) ·
Dunlending Reserve (1) ·
Dunlending Savage (1) ·
Hill Chief (1) ·
Hill Clan (1) ·
Hillman Horde (1) ·
Hillman Mob (1) ·
Hillman Rabble (1) ·
Úlairë Attëa (14) ·
Úlairë Cantëa (9) ·
Úlairë Nelya (3) ·
Úlairë Toldëa (10) ·
Wild Men of the Hills (1) ·
Wulf (1)
None (15) ·
Black Assassin (3) ·
Black Predator (3) ·
Black Shadow (2) ·
Dark Predator (1) ·
Dark Shadow (1) ·
Desirous of Power (3) ·
Dunlending Chieftain (1) ·
Duplicitous Assassin (1) ·
Eighth of the Nine Riders (2) ·
Faster Than Winds (1) ·
Fell Rider (3) ·
Fourth of the Nine Riders (2) ·
Keeper of Dol Guldur (1) ·
Lieutenant of Dol Guldur (1) ·
Messenger of Morgul (1) ·
Relentless Wraith (1) ·
Second of the Nine Riders (3) ·
The Easterling (1) ·
Thrall of the One (3) ·
Winged Sentry (1) ·
Wraith on Wings (2)
None (2) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Enduring. Fierce. Shadow cards cannot exert Ulaire Cantea during a skirmish phase. Skirmish: Heal Ulaire Cantea to discard a possession borne by a character he is skirmishing. (1) ·
Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) ·
Enduring. Shadow cards cannot exert Ulaire Toldea during a skirmish phase. Skirmish: Heal Ulaire Toldea to make him damage +1. (1) ·
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) ·
Fierce. Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Ulaire Toldea. (1) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) ·
Fierce. Each time Ulaire Toldea wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce. Each unbound companion is resistance -1 for each card he or she bears. Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less. (1) ·
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden. (1) ·
Fierce. Skirmish: Exert Ulaire Cantea to discard a weapon borne by a character he is skirmishing. (1) ·
Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5). (1) ·
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) ·
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
Fierce. When you play Ulaire Cantea, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another [WRAITH] minion to discard a possession. (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand. (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [WRAITH] event from your discard pile into hand. (1) ·
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) ·
Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) ·
Fierce. While you have initiative and can spot a Nazgul, Ulaire Toldea?s twilight cost is -6. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Twilight. When you play Ulaire Attea, you may wound an ally. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
None (2) ·
Enduring.
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Skirmish: Heal Úlairë Toldëa to make him damage +1. (1) ·
Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1) ·
Enduring. Fierce.
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.
Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. (1) ·
Fierce.
Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish: Spot 6 companions and another wraith card to kill a companion Úlairë Cantëa is skirmishing. (3) ·
Fierce.
Skirmish: Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3) ·
Fierce.
Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. (1) ·
Fierce.
Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. (1) ·
Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1) ·
Fierce.
Skirmish: Remove twilight1 to make Úlairë Attëa strength +1 (limit +5). (1) ·
Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4.
Maneuver: Remove 2 threats and spot another wraith minion to discard a possession. (1) ·
Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (2) ·
Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less. (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Fierce.
Response: If another dunland Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·Fierce.
While you can spot 6 companions,wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Twilight.
When you play Úlairë Attëa, you may wound an ally. (1) · Each time this minion wins a skirmish, you may make itfierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. (2) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of yourdunland Men is fierce.
While you control 4 sites, each of yourdunland Men is damage +1. (1)
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.
Assignment:
Skirmish:
When you play Úlairë Cantëa, add a threat for each companion over 4.
When you play Úlairë Toldëa, you may exert him to take a
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
While you can spot 6 companions,
When you play Úlairë Attëa, you may wound an ally. (1) · Each time this minion wins a skirmish, you may make it
While you control 3 sites, each of your
While you control 4 sites, each of your
None (2) ·
'''Enduring.'''
'''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
'''Skirmish:''' Heal Úlairë Toldëa to make him '''damage +1.''' (1) ·
'''Enduring.''' '''Fierce.'''
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.
'''Skirmish:''' Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. (1) ·
'''Fierce.
Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0.
'''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (2) ·
'''Fierce.
Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) ·
'''Fierce.'''
'''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
'''Fierce.'''
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases).
'''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) ·
'''Fierce.'''
'''Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0.
'''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (1) ·
'''Fierce.'''
'''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) ·
'''Fierce.'''
'''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5). (1) ·
'''Fierce.'''
When you play Úlairë Cantëa, add a threat for each companion over 4.
'''Maneuver:''' Remove 2 threats and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to discard a possession. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) ·
'''Fierce.'''
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·
'''Fierce.'''
'''Assignment:''' Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. (1) ·
'''Fierce.'''
'''Skirmish:''' Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
'''Fierce.''' Each unbound companion is resistance -1 for each card he or she bears.
'''Skirmish:''' Exert Úlairë Cantëa to exert a companion with resistance 2 or less. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
None (8) ·
"Drawn to the power of the one. They will never stop hunting you." (1) ·
DGMA Premier Series Qualifier (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
Nine Riders Collection (3) ·
The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The Nazgûl were strongest, and most terrifying, at night. (3) ·
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) ·
The relentless fury of the Dunlendings consumed one village after another. (1) ·
The Ringwraith has no semblance to the Man, its being passed into twilight, life spirit into void. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild. (1) ·
Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) ·
“...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) ·
“...the shadows of death fell dark upon the earth.” (1) ·
“Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) ·
“So black were they that they seemed like black holes in the deep shade behind them.” (2) ·
“Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) ·
“‘Do you not hear their voices?'” (1) ·
“‘Flee them! Speak no words to them! They are deadly.'” (3) ·
“‘Hissed at me, he did. It gave me quite a shudder.'” (1) ·
“‘It's from Hobbiton that this here black rider comes, unless there's more than one.'” (1) ·
“‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) ·
“‘That old hatred Saruman has inflamed.'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They are calling for it. Calling for the precious.'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) ·
“‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 52 results in range #1 to #52.
D
- Data:Army of Dunland (0W1)/Data
- Data:Band of Wild Men (4C4)/Data
- Data:Dunlending Arsonist (4U9)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Footmen (6C3)/Data
- Data:Dunlending Headman (6C4)/Data
- Data:Dunlending Renegade (5U2)/Data
- Data:Dunlending Reserve (6C5)/Data
- Data:Dunlending Savage (4C17)/Data
- Data:Hill Chief (4R20)/Data
- Data:Hill Clan (6R6)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Hillman Rabble (4U24)/Data
- Data:Ulaire Attea, Black Predator (12O6)/Data
- Data:Ulaire Attea, Black Predator (12R173)/Data
- Data:Ulaire Attea, Black Predator (12RF15)/Data
- Data:Ulaire Attea, Dark Predator (19P35)/Data
- Data:Ulaire Attea, Desirous of Power (15O7)/Data
- Data:Ulaire Attea, Desirous of Power (15R184)/Data
- Data:Ulaire Attea, Desirous of Power (15RF15)/Data
- Data:Ulaire Attea, Keeper of Dol Guldur (1R229)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
- Data:Ulaire Attea, Second of the Nine Riders (11R219)/Data
- Data:Ulaire Attea, The Easterling (2U82)/Data
- Data:Ulaire Attea, Thrall of the One (8U79)/Data
- Data:Ulaire Attea, Wraith on Wings (7R210)/Data
- Data:Ulaire Cantea, Black Assassin (12O7)/Data
- Data:Ulaire Cantea, Black Assassin (12R174)/Data
- Data:Ulaire Cantea, Black Assassin (12RF16)/Data
- Data:Ulaire Cantea, Duplicitous Assassin (17R139)/Data
- Data:Ulaire Cantea, Faster Than Winds (7R211)/Data
- Data:Ulaire Cantea, Fourth of the Nine Riders (0P111)/Data
- Data:Ulaire Cantea, Fourth of the Nine Riders (11S220)/Data
- Data:Ulaire Cantea, Lieutenant of Dol Guldur (1R230)/Data
- Data:Ulaire Cantea, Thrall of the One (10R67)/Data
- Data:Ulaire Nelya, Fell Rider (15O9)/Data
- Data:Ulaire Nelya, Fell Rider (15R186)/Data
- Data:Ulaire Nelya, Fell Rider (15RF17)/Data
- Data:Ulaire Toldea, Black Shadow (0P81)/Data
- Data:Ulaire Toldea, Black Shadow (12U180)/Data
- Data:Ulaire Toldea, Dark Shadow (19P39)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (0P115)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (11S225)/Data
- Data:Ulaire Toldea, Messenger of Morgul (1R236)/Data
- Data:Ulaire Toldea, Relentless Wraith (0W26)/Data
- Data:Ulaire Toldea, Thrall of the One (10R71)/Data
- Data:Ulaire Toldea, Winged Sentry (6R88)/Data
- Data:Ulaire Toldea, Wraith on Wings (7R219)/Data
- Data:Wild Men of the Hills (5R4)/Data
- Data:Wulf, Dunlending Chieftain (4R40)/Data