Drilldown: CardReleases

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CardReleases > TwilightCost: 4-5 & Strength: 10-30 & SiteNum: 3

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None (1) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) · Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Cantea during a skirmish phase. Skirmish: Heal Ulaire Cantea to discard a possession borne by a character he is skirmishing. (1) · Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) · Fierce. Each unbound companion is resistance -1 for each card he or she bears. Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less. (1) · Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) · Fierce. Skirmish: Exert Ulaire Cantea to discard a weapon borne by a character he is skirmishing. (1) · Fierce. When you play Ulaire Cantea, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another [WRAITH] minion to discard a possession. (1) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · The twilight cost of this minion during a skirmish phase is -2. (2) · When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2)
TaggedGameText:
None (1) · Enduring. Fierce.
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.
Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. (1)
· Fierce.
Assignment:
Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish: Spot 6 companions and another wraith card to kill a companion Úlairë Cantëa is skirmishing. (3)
· Fierce.
Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. (1)
· Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4.
Maneuver: Remove 2 threats and spot another wraith minion to discard a possession. (1)
· Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less. (1)
· Fierce.
Response: If another dunland Man wins a skirmish, exert Wulf to take control of a site. (1)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1)
· The twilight cost of this minion during a skirmish phase is –2. (2) · When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. (2)
FormattedGameText:
None (1) · '''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Cantëa during a skirmish phase. '''Skirmish:''' Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. (1) · '''Fierce. Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0. '''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (2) · '''Fierce.''' '''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce.''' '''Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0. '''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (1) · '''Fierce.''' When you play Úlairë Cantëa, add a threat for each companion over 4. '''Maneuver:''' Remove 2 threats and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to discard a possession. (1) · '''Fierce.''' '''Skirmish:''' Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. (1) · '''Fierce.''' Each unbound companion is resistance -1 for each card he or she bears. '''Skirmish:''' Exert Úlairë Cantëa to exert a companion with resistance 2 or less. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2)
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