Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
LOTR-EN00S043.0 (1) ·
LOTR-EN00S097.0 (1) ·
LOTR-EN00S099.0 (1) ·
LOTR-EN00S110.0 (1) ·
LOTR-EN01S233.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN02S084.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN07S215.0 (1) ·
LOTR-EN07S216.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN10S070.0 (1) ·
LOTR-EN11S222.0 (1) ·
LOTR-EN12S177.0 (1)
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
LOTR-EN00S043.0 (1) ·
LOTR-EN00S097.0 (1) ·
LOTR-EN00S099.0 (1) ·
LOTR-EN00S110.0 (1) ·
LOTR-EN01S233.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN02S084.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN07S215.0 (1) ·
LOTR-EN07S216.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN10S070.0 (1) ·
LOTR-EN11S222.0 (1) ·
LOTR-EN12S177.0 (1)
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Derndingle (1) ·
Eastfold (1) ·
Ettenmoors (1) ·
Fangorn Forest (1) ·
King's Tent (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Plains of Rohan Camp (1) ·
Rohirrim Camp (1) ·
Rohirrim Village (1) ·
The Troll Hoard (1) ·
Trollshaw Forest (2) ·
Úlairë Nelya (11) ·
Uruk Camp (1) ·
Weatherhills (1) ·
Weathertop (1) ·
West Road (1) ·
Wold of Rohan (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) ·
Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) ·
Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. Stealth events may not be played. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is
'''Enduring.''' '''Fierce.'''
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
'''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Fierce.'''
'''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
'''Fierce.'''
'''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) ·
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) ·
'''Twilight.'''
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
None (24) ·
"Frodo thought he heard a faint hiss as venomous breath and felt a thin piercing chill. Then the shapes slowly advanced." (1) ·
Many of the Nine were princes of majesty and power. (1) ·
Nine Riders Collection (1) ·
“Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.” (1) ·
“Perching now on the wall beside the ruined gate the Nazgûl sent out its deadly cries. All the cliffs echoed.” (1) ·
“‘...peril is now both before you and behind you, and upon either side.'” (2) ·
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2)
Showing below up to 33 results in range #1 to #33.
D
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Derndingle (4U330)/Data
- Data:Eastfold (4U331)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Fangorn Forest (4U332)/Data
- Data:King's Tent (7U335)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Plains of Rohan Camp (4U333)/Data
- Data:Rohirrim Camp (7U336)/Data
- Data:Rohirrim Village (4U334)/Data
- Data:The Troll Hoard (30S50)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Trollshaw Forest (30FP59)/Data
- Data:Ulaire Nelya, Assailing Minion (7R215)/Data
- Data:Ulaire Nelya, Black Hunter (0P99)/Data
- Data:Ulaire Nelya, Black Hunter (12C177)/Data
- Data:Ulaire Nelya, Black-Mantled Wraith (7U216)/Data
- Data:Ulaire Nelya, Lieutenant of Morgul (1U233)/Data
- Data:Ulaire Nelya, Ringwraith in Twilight (0P43)/Data
- Data:Ulaire Nelya, Ringwraith in Twilight (2R84)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (0P110)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (0P97)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (11S222)/Data
- Data:Ulaire Nelya, Thrall of the One (10U70)/Data
- Data:Uruk Camp (4U335)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:West Road (7U337)/Data
- Data:Wold of Rohan (4U336)/Data