Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
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- Cultures (23)
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LOTR-EN00S043.0 (1) ·
LOTR-EN00S097.0 (1) ·
LOTR-EN00S099.0 (1) ·
LOTR-EN00S110.0 (1) ·
LOTR-EN01S233.0 (1) ·
LOTR-EN02S075.0 (1) ·
LOTR-EN02S084.0 (1) ·
LOTR-EN07S215.0 (1) ·
LOTR-EN07S216.0 (1) ·
LOTR-EN10S070.0 (1) ·
LOTR-EN11S222.0 (1) ·
LOTR-EN12S177.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S072.0 (1) ·
LOTR-EN18S073.0 (1) ·
LOTR-EN18S074.0 (1) ·
LOTR-ENV1S038.0 (1)
LOTR-EN00S043.0 (1) ·
LOTR-EN00S097.0 (1) ·
LOTR-EN00S099.0 (1) ·
LOTR-EN00S110.0 (1) ·
LOTR-EN01S233.0 (1) ·
LOTR-EN02S075.0 (1) ·
LOTR-EN02S084.0 (1) ·
LOTR-EN07S215.0 (1) ·
LOTR-EN07S216.0 (1) ·
LOTR-EN10S070.0 (1) ·
LOTR-EN11S222.0 (1) ·
LOTR-EN12S177.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S072.0 (1) ·
LOTR-EN18S073.0 (1) ·
LOTR-EN18S074.0 (1) ·
LOTR-ENV1S038.0 (1)
Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) ·
Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) ·
Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) ·
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4)
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.
While the fellowship is in region 2, this minion is strength +2. (4)
'''Enduring.''' '''Fierce.'''
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
'''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Fierce.'''
'''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
'''Fierce.'''
'''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) ·
'''Twilight.'''
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Nazgul are twilight cost -1.
'''Assignment''': Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (4)
None (2) ·
"'But you'll find maybe that more folk than old Harry at the gate will be asking you questions.'" (1) ·
"Frodo thought he heard a faint hiss as venomous breath and felt a thin piercing chill. Then the shapes slowly advanced." (1) ·
"It works for him!" (1) ·
"What do you want?" (1) ·
A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) ·
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) ·
Many of the Nine were princes of majesty and power. (1) ·
Nine Riders Collection (1) ·
“Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.” (1) ·
“Perching now on the wall beside the ruined gate the Nazgûl sent out its deadly cries. All the cliffs echoed.” (1) ·
“‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘...peril is now both before you and behind you, and upon either side.'” (2) ·
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2)
Showing below up to 17 results in range #1 to #17.