Drilldown: CardReleases

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CardReleases > Title : Gollum or Úlairë Enquëa & SiteNum: 1-3

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None (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) · Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden. (1) · Fierce. Each time the Free Peoples player heals a companion, you may add a burden. Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) · Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer). (1) · Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) · Fierce. Toil 1. Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (1) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer. (1) · Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) · While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1)
TaggedGameText:
None (1) · Enduring.
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
Skirmish: If Úlairë Enquëa is skirmishing, heal him to add a burden. (1)
· Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3)
· Fierce.
Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1)
· Fierce.
While you can spot 6 companions, Úlairë Enquëa is Damage +1.
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1)
· Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1)
· Fierce.
Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1)
· Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
· Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Twilight.
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1)
· At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1)
· If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
FormattedGameText:
None (1) · '''Enduring.''' Shadow cards cannot exert Úlairë Enquëa during a skirmish phase. '''Skirmish:''' If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) · '''Fierce.''' '''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) · '''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · '''Fierce.''' While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.''' Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) · '''Fierce.''' '''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) · '''Fierce.''' Each time the Free Peoples player heals a companion, you may add a burden. '''Maneuver:''' Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Regroup:''' Discard Gollum to exert a companion or ally. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · '''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · '''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) · '''Twilight.''' Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
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