Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S102.0 (1) ·
LOTR-EN00W014.0 (1) ·
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LOTR-EN19S016.0 (1)
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LOTR-EN04S154.0 (1) ·
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LOTR-EN05S002.0 (1) ·
LOTR-EN05S051.0 (1) ·
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LOTR-EN06S072.0 (1) ·
LOTR-EN09S002.0 (1) ·
LOTR-EN12A007.0 (1) ·
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LOTR-EN13S092.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S072.0 (1) ·
LOTR-EN18S074.0 (1) ·
LOTR-EN19S016.0 (1)
Bill Ferny (1) ·
Dunlending Arsonist (1) ·
Dunlending Brawler (1) ·
Dunlending Brigand (1) ·
Dunlending Elder (1) ·
Dunlending Headman (1) ·
Dunlending Looter (1) ·
Dunlending Madman (1) ·
Dunlending Pillager (1) ·
Dunlending Ransacker (1) ·
Dunlending Renegade (1) ·
Dunlending Reserve (1) ·
Dunlending Robber (1) ·
Dunlending Savage (1) ·
Dunlending Warrior (1) ·
Erland (1) ·
Freca (1) ·
Gríma (9) ·
Harry Goatleaf (1) ·
Hill Chief (1) ·
Hillman Band (1) ·
Hillman Rabble (1) ·
Hillman Tribe (1) ·
Rohirrim Traitor (1) ·
Ruffian (1) ·
Squint-eyed Southerner (1) ·
Unferth (1) ·
Wild Man of Dunland (1) ·
Wulf (1)
None (3) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) ·
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) ·
Maneuver: Exert Grima and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner's hand. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2) ·
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) ·
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) ·
When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) ·
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1)
None (3) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce.
Response: If another dunland Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving amen minion, you may exert Gríma to exert a companion. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot anothermen minion to exert each companion. (2) ·
Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) ·
Each time the Free Peoples player assigns a companion or ally to an isengard Man, that companion or ally must exert. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · To play, spot Gandalf.
Shadow players may not look at or reveal cards in your hand. (1) · When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play Freca, you may spot another dunland Man to take control of a site.
When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play Gríma, you may removetwilight4 to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
Assignment : Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3) · While you can spot a companion bearing anisengard condition, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1 . (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
Each time a companion loses a skirmish involving a
Each time a Free Peoples character is killed, you may spot another
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · To play, spot Gandalf.
Shadow players may not look at or reveal cards in your hand. (1) · When this minion wins a skirmish, you may stack him on a site you control.
When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play Gríma, you may remove
While the fellowship is in region 2, this minion is strength +2. (3) · While you can spot a companion bearing an
None (3) ·
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
'''Fierce.'''
'''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2) · '''Maneuver:''' Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) · Nazgûl are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase. '''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2) · '''Maneuver:''' Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) · Nazgûl are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase. '''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1)
None (2) ·
"It works for him!" (1) ·
"What do you want?" (1) ·
A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) ·
As in years past, the Dunlendings marched in force to the west. (1) ·
Gríma promised him riches when Rohan fell to Saruman. (1) ·
Hatred of the Rohirrim is passed from generation to generation. (1) ·
The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) ·
The relentless fury of the Dunlendings consumed one village after another. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) ·
“...the Dunlendings raided often over the Isen.” (1) ·
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) ·
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) ·
“‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) ·
“‘By our blood... we swear to fight for you....'” (1) ·
“‘Did I not counsel you, lord, to forbid his staff?'” (1) ·
“‘Do you not hear their voices?'” (1) ·
“‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) ·
“‘I care for you and yours as best I may. But do not weary yourself, or tax too heavily your strength.'” (1) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) ·
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) ·
“‘Once it was a man, and did you service in its fashion.'” (1) ·
“‘They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.'” (1) ·
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) ·
“‘They hate us, and they are glad; for our doom seems certain to them.'” (1) ·
“‘They will not quail at the sun... the wild men of the hills.'” (1) ·
“‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) ·
“‘We will die for Saruman.'” (1) ·
“‘We will fight....'” (1) ·
“‘Yet there are many that cry in the Dunland tongue.'” (1)
Showing below up to 38 results in range #1 to #38.
D
- Data:Bill Ferny, Swarthy Sneering Fellow (2R75)/Data
- Data:Dunlending Arsonist (4U9)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Brigand (4C10)/Data
- Data:Dunlending Elder (6C2)/Data
- Data:Dunlending Headman (6C4)/Data
- Data:Dunlending Looter (4U11)/Data
- Data:Dunlending Madman (4C12)/Data
- Data:Dunlending Pillager (4U13)/Data
- Data:Dunlending Ransacker (4C14)/Data
- Data:Dunlending Renegade (5U2)/Data
- Data:Dunlending Reserve (6C5)/Data
- Data:Dunlending Robber (4C16)/Data
- Data:Dunlending Savage (4C17)/Data
- Data:Dunlending Warrior (4C18)/Data
- Data:Erland, Advisor to Brand (2C21)/Data
- Data:Freca, Hungry Savage (9R+2)/Data
- Data:Grima, Betrayer of Rohan (12R68)/Data
- Data:Grima, Betrayer of Rohan (12RF7)/Data
- Data:Grima, Chief Counselor (5M2)/Data
- Data:Grima, Chief Counselor (5R51)/Data
- Data:Grima, Footman of Saruman (0P102)/Data
- Data:Grima, Footman of Saruman (13U92)/Data
- Data:Grima, Servant of Another Master (19P16)/Data
- Data:Grima, Son of Galmod (4C153)/Data
- Data:Grima, Wormtongue (4R154)/Data
- Data:Harry Goatleaf (18C68)/Data
- Data:Hill Chief (4R20)/Data
- Data:Hillman Band (4C21)/Data
- Data:Hillman Rabble (4U24)/Data
- Data:Hillman Tribe (4C25)/Data
- Data:Rohirrim Traitor (6C72)/Data
- Data:Ruffian (18C72)/Data
- Data:Squint-eyed Southerner (18C74)/Data
- Data:Unferth, Grima's Bodyguard (4C178)/Data
- Data:Wild Man of Dunland (4U38)/Data
- Data:Wulf, Dunlending Chieftain (4R40)/Data