Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
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Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand. (1) ·
To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound. (1) ·
To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1. (1) ·
To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
While you can spot your site 3, Silinde has the game text of that site. (1)
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
To play, spot an Elf.
Regroup: Exert Galdor and spot a minion to return that minion to its owner’s hand. (1) ·
To play, spot an Elf.
Response: If an Elf is about to take a wound from a sauron minion or sauron event, exert Erestor to prevent that wound. (1) ·
To play, spot an Elf.
Skirmish: Exert Golradir to make an Orc strength -1. (1) ·
To play, spot an Elf.
Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
While you can spot your site 3, Silinde has the game text of that site. (1)
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
To play, spot an Elf.
'''Skirmish:''' Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
To play, spot an Elf.
'''Regroup:''' Exert Galdor and spot a minion to return that minion to its owner’s hand. (1) ·
To play, spot an Elf.
'''Response:''' If an Elf is about to take a wound from a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] event, exert Erestor to prevent that wound. (1) ·
To play, spot an Elf.
'''Skirmish:''' Exert Golradir to make an Orc strength -1. (1) ·
While you can spot your site 3, Silinde has the game text of that site. (1)
None (1) ·
Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) ·
The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) ·
Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) ·
“‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'” (1) ·
“‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'” (1)
Showing below up to 6 results in range #1 to #6.