Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN30S033.0 (1) ·
HDG-EN30S036.0 (1) ·
HDG-EN30S038.0 (1) ·
HDG-EN30S039.0 (1) ·
HDG-EN30S041.0 (1) ·
HDG-EN31S023.0 (1) ·
HDG-EN31S024.0 (1) ·
HDG-EN32S066.0 (1) ·
LOTR-EN00S052.0 (1) ·
LOTR-EN00S053.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN02S042.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05S024.0 (1) ·
LOTR-EN05S025.0 (1) ·
LOTR-EN06S040.0 (1) ·
LOTR-EN07S058.0 (1) ·
LOTR-EN07S059.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN09S051.0 (1) ·
LOTR-EN09S052.0 (1) ·
LOTR-EN10S021.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11S042.0 (1) ·
LOTR-EN13S050.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-ENV1S057.0 (1) ·
LOTR-ENV1S058.0 (1) ·
LOTR-ENV1S059.0 (1)
HDG-EN30S033.0 (1) ·
HDG-EN30S036.0 (1) ·
HDG-EN30S038.0 (1) ·
HDG-EN30S039.0 (1) ·
HDG-EN30S041.0 (1) ·
HDG-EN31S023.0 (1) ·
HDG-EN31S024.0 (1) ·
HDG-EN32S066.0 (1) ·
LOTR-EN00S052.0 (1) ·
LOTR-EN00S053.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN02S042.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05S024.0 (1) ·
LOTR-EN05S025.0 (1) ·
LOTR-EN06S040.0 (1) ·
LOTR-EN07S058.0 (1) ·
LOTR-EN07S059.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN09S051.0 (1) ·
LOTR-EN09S052.0 (1) ·
LOTR-EN10S021.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11S042.0 (1) ·
LOTR-EN13S050.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-ENV1S057.0 (1) ·
LOTR-ENV1S058.0 (1) ·
LOTR-ENV1S059.0 (1)
None (7) ·
Dark as Darkness (1) ·
Her Sneak (1) ·
Hopeless (1) ·
Mad Thing (1) ·
Nasty Treacherous Creature (1) ·
Old Villain (1) ·
Orkish Assassin (3) ·
Plotting Deceiver (1) ·
River-daughter (2) ·
Skulker (2) ·
Son of Azog (1) ·
Stinker (2) ·
The Defiler (1) ·
The Master (2) ·
Threatening Guide (1) ·
Vile Creature (1) ·
Wretched Creature (1)
None (1) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) ·
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) ·
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) ·
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) ·
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) ·
When the fellowship moves from here, you may exert a [shire] companion to play a [shire] condition from your draw deck. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1)
None (1) ·
Forest . Sanctuary . Fellowship : Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) ·
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) ·
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) ·
Discard this minion if underground.
Shadow: Exert this minion to look at the Free Peoples player’s hand. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a gandalf card). (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2) ·
When the fellowship moves from here, you may exert a shire companion to play a shire condition from your draw deck. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce .
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, remove 2 burdens or 2 threats.
None (1) ·
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) ·
'''Regroup:''' Discard Gollum to exert a companion or ally. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) ·
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) ·
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) ·
Discard this minion if underground.
'''Shadow:''' Exert this minion to look at the Free Peoples player’s hand. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
'''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, remove 2 burdens or 2 threats.
'''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) ·
When the fellowship moves from here, you may exert a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion to play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] condition from your draw deck. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''.
'''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
None (12) ·
"'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) ·
"'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) ·
“...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) ·
“Give it to us raw and wriggling!” (1) ·
“Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) ·
“‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘He looks more than half like a goblin.'” (1) ·
“‘Hey! Come derry dol! Can you hear me singing?'” (1) ·
“‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) ·
“‘Must take it. The Wraiths are searching. Must take it.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) ·
“‘Slender as the willow-wand, clearer than the water.'” (1) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
Showing below up to 30 results in range #1 to #30.
D
- Data:Azog, The Defiler (31B123)/Data
- Data:Bag End Study (V1 57)/Data
- Data:Bolg, Son of Azog (31B124)/Data
- Data:Fimbul, Orkish Assassin (30S33)/Data
- Data:Goblin Man (2C42)/Data
- Data:Goldberry, River-daughter (0P52)/Data
- Data:Goldberry, River-daughter (9R+51)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Her Sneak (13U50)/Data
- Data:Gollum, Hopeless (15R43)/Data
- Data:Gollum, Mad Thing (10R21)/Data
- Data:Gollum, Nasty Treacherous Creature (5C24)/Data
- Data:Gollum, Old Villain (6C40)/Data
- Data:Gollum, Plotting Deceiver (7R58)/Data
- Data:Gollum, Skulker (11R42)/Data
- Data:Gollum, Skulker (11RF5)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Stinker (5R25)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Vile Creature (7C59)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Narzug, Orkish Assassin (30S36)/Data
- Data:Orkish Aggressor (30S39)/Data
- Data:Orkish Marauder (30S38)/Data
- Data:Prancing Pony Spare Room (V1 58)/Data
- Data:Rivendell Gateway (V1 59)/Data
- Data:Tom Bombadil, The Master (0P53)/Data
- Data:Tom Bombadil, The Master (9R+52)/Data
- Data:Watchful Orc (30S41)/Data
- Data:Yazneg, Orkish Assassin (32S66)/Data