Drilldown: CardReleases

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CardReleases > Subtitle: None & TwilightCost: 3-4 & SiteNum: 1-3

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None (2) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) · Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) · Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · The twilight cost of this minion during a skirmish phase is -2. (1) · Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3)
TaggedGameText:
None (2) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot another wraith Wraith and remove twilight2 to wound that companion. (1)
· Enduring.
While you can spot another wraith Wraith, each wounded companion is resistance –2.
Shadow: Exert Undead of Angmar twice to play a wraith Wraith from your draw deck, then reshuffle. (1)
· Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Twilight.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1)
· The twilight cost of this minion during a skirmish phase is –2. (1) · When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1)
· When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3)
FormattedGameText:
None (2) · '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) · '''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2. '''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) · '''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3)
Lore:
None (4) · "It works for him!" (1) · "What do you want?" (1) · A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) · As in years past, the Dunlendings marched in force to the west. (1) · The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) · The Dunlendings' fury could only end in the death of the king of Rohan. (1) · The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) · The relentless fury of the Dunlendings consumed one village after another. (1) · “...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “...the Dunlendings raided often over the Isen.” (1) · “In the dark there was a snarling noise.” (1) · “These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) · “‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) · “‘By our blood... we swear to fight for you....'” (1) · “‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) · “‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) · “‘They will not quail at the sun... the wild men of the hills.'” (1) · “‘We will fight....'” (1)
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