Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
LOTR-EN00W014.0 (1) ·
LOTR-EN00W014.1 (1) ·
LOTR-EN04S009.0 (1) ·
LOTR-EN04S011.0 (1) ·
LOTR-EN04S013.0 (1) ·
LOTR-EN04S016.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S018.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S021.0 (1) ·
LOTR-EN04S024.0 (1) ·
LOTR-EN04S025.0 (1) ·
LOTR-EN04S038.0 (1) ·
LOTR-EN06S004.0 (1) ·
LOTR-EN06S005.0 (1) ·
LOTR-EN16S002.0 (1) ·
LOTR-EN16S006.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S072.0 (1) ·
LOTR-EN18S074.0 (1) ·
LOTR-ENV1S040.0 (1)
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
LOTR-EN00W014.0 (1) ·
LOTR-EN04S009.0 (1) ·
LOTR-EN04S011.0 (1) ·
LOTR-EN04S013.0 (1) ·
LOTR-EN04S016.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S018.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S021.0 (1) ·
LOTR-EN04S024.0 (1) ·
LOTR-EN04S025.0 (1) ·
LOTR-EN04S038.0 (1) ·
LOTR-EN06S004.0 (1) ·
LOTR-EN06S005.0 (1) ·
LOTR-EN16S002.0 (1) ·
LOTR-EN16S006.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S072.0 (1) ·
LOTR-EN18S074.0 (1) ·
LOTR-ENV1S040.0 (1)
Candle Corpses (1) ·
Dunlending Arsonist (1) ·
Dunlending Brawler (1) ·
Dunlending Headman (1) ·
Dunlending Looter (1) ·
Dunlending Pillager (1) ·
Dunlending Reserve (1) ·
Dunlending Robber (1) ·
Dunlending Savage (1) ·
Dunlending Warrior (1) ·
Harry Goatleaf (1) ·
Hill Chief (1) ·
Hillman Band (1) ·
Hillman Rabble (1) ·
Hillman Tribe (1) ·
Orkish Marauder (1) ·
Ringwraith in Twilight (1) ·
Ruffian (1) ·
Squint-eyed Southerner (1) ·
Undead of Angmar (1) ·
Watchful Orc (1) ·
Wild Man of Dunland (1)
None (2) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3)
None (2) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to wound that companion. (1) ·
Enduring.
While you can spot anotherwraith Wraith, each wounded companion is resistance –2.
Shadow: Exert Undead of Angmar twice to play a wraith Wraith from your draw deck, then reshuffle. (1) ·
Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Twilight .
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make itfierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3)
Each time the Free Peoples player assigns this minion to a companion, you may spot another
While you can spot another
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it
While the fellowship is in region 2, this minion is strength +2. (3)
None (2) ·
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2.
'''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3)
None (4) ·
"It works for him!" (1) ·
"What do you want?" (1) ·
A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) ·
As in years past, the Dunlendings marched in force to the west. (1) ·
The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) ·
The relentless fury of the Dunlendings consumed one village after another. (1) ·
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) ·
“...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) ·
“...the Dunlendings raided often over the Isen.” (1) ·
“In the dark there was a snarling noise.” (1) ·
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) ·
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) ·
“‘By our blood... we swear to fight for you....'” (1) ·
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) ·
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) ·
“‘They will not quail at the sun... the wild men of the hills.'” (1) ·
“‘We will fight....'” (1)
Showing below up to 23 results in range #1 to #23.