Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN31S020.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05S024.0 (1) ·
LOTR-EN05S025.0 (1) ·
LOTR-EN06S040.0 (1) ·
LOTR-EN07S058.0 (1) ·
LOTR-EN07S059.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN09S030.0 (1) ·
LOTR-EN10S021.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11A006.0 (1) ·
LOTR-EN11S042.0 (1) ·
LOTR-EN11S051.0 (1) ·
LOTR-EN13S050.0 (1) ·
LOTR-EN13S055.0 (1) ·
LOTR-EN15A008.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-EN15S049.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S011.0 (1)
HDG-EN31S020.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05S024.0 (1) ·
LOTR-EN05S025.0 (1) ·
LOTR-EN06S040.0 (1) ·
LOTR-EN07S058.0 (1) ·
LOTR-EN07S059.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN09S030.0 (1) ·
LOTR-EN10S021.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11A006.0 (1) ·
LOTR-EN11S042.0 (1) ·
LOTR-EN11S051.0 (1) ·
LOTR-EN13S050.0 (1) ·
LOTR-EN13S055.0 (1) ·
LOTR-EN15A008.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-EN15S049.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S011.0 (1)
Bearer of Great Secrets (1) ·
Dark as Darkness (1) ·
Her Sneak (1) ·
Hopeless (1) ·
Mad Thing (1) ·
Nasty Treacherous Creature (1) ·
Old Villain (1) ·
Pitiable Guide (1) ·
Plotting Deceiver (1) ·
Scout and Guide (2) ·
Simple Stoor (1) ·
Skulker (2) ·
Small Slimy Creature (1) ·
Stinker (2) ·
Threatening Guide (1) ·
Vile Creature (1) ·
Worker of Mischief (1) ·
Wretched and Hungry (2) ·
Wretched Creature (1)
None (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2. (1) ·
Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion. (1) ·
Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1)
None (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
Ring-bound. To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile.
Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion. (1) ·
Ring-bound. To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take agollum card from your draw deck and place it in your discard pile. (1) ·
Ring-bound.
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2gollum cards from your discard pile into your draw deck.
Skirmish : Exert a Ring-bound companion to make Sméagol strength +2. (1) ·
Ring-bound . To play, add a burden.
Each Ring-bound companion is resistance +1.
Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot agollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce .
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Each time the fellowship moves, place an unbound companion in the dead pile.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2
Each Ring-bound companion is resistance +1.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a
None (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) ·
'''Regroup:''' Discard Gollum to exert a companion or ally. (1) ·
'''Ring-bound'''. To play, add a burden.
Each Ring-bound companion is resistance +1.
'''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
'''Ring-bound.'''
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards from your discard pile into your draw deck.
'''Skirmish''': Exert a Ring-bound companion to make Sméagol strength +2. (1) ·
'''Ring-bound.''' To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from your draw deck and place it in your discard pile. (1) ·
'''Ring-bound.''' To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
'''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
'''Ring-bound.''' To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile.
'''Regroup:''' If Sméagol is the Ring-bearer, add 2 burdens to discard each minion. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''.
'''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
None (2) ·
“...now that I see him, I do pity him.” (1) ·
“...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) ·
“...this creature is in some way bound up with my errand.'” (2) ·
“Give it to us raw and wriggling!” (1) ·
“Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) ·
“They would have foundered in the Dead Marshes but for Gollum.” (2) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘...he used it to find out secrets, and he put his knowledge to crooked and malicious uses.'” (1) ·
“‘...his head and his eyes were downward.'” (1) ·
“‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) ·
“‘Must take it. The Wraiths are searching. Must take it.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
Showing below up to 23 results in range #1 to #23.
D
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Her Sneak (13U50)/Data
- Data:Gollum, Hopeless (15R43)/Data
- Data:Gollum, Mad Thing (10R21)/Data
- Data:Gollum, Nasty Treacherous Creature (5C24)/Data
- Data:Gollum, Old Villain (6C40)/Data
- Data:Gollum, Plotting Deceiver (7R58)/Data
- Data:Gollum, Skulker (11R42)/Data
- Data:Gollum, Skulker (11RF5)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Stinker (5R25)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Vile Creature (7C59)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Smeagol, Bearer of Great Secrets (9R+30)/Data
- Data:Smeagol, Pitiable Guide (19P11)/Data
- Data:Smeagol, Scout and Guide (11R51)/Data
- Data:Smeagol, Scout and Guide (11RF6)/Data
- Data:Smeagol, Simple Stoor (13U55)/Data
- Data:Smeagol, Wretched and Hungry (15R49)/Data
- Data:Smeagol, Wretched and Hungry (15RF8)/Data