Drilldown: CardReleases

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CardReleases > TwilightCost: 3-4 & Strength: 7 & Vitality: 2 & ShadowNum: None

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Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) · Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) · Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion. (1) · Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) · Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) · Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) · Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) · This minion is strength +1 for each hunter companion you can spot. (1) · This minion is strength +1 for each twilight token you can spot. (1) · Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) · Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot. (1) · When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) · When you play this minion, you may take an [ORC] event from your discard pile into hand. (1) · While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1. (1)
TaggedGameText:
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · Damage +1.
When you play this minion, if you control a site, you may take an urukhai event into hand from your discard pile. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved before any others.)
To play, spot a men minion.
Assignment: Discard a men card from your hand to assign this minion to an unbound companion. (1)
· Skirmish: Exert another orc minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) · Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) · Skirmish: Remove twilight3 to make a moria Orc strength +2. (1) · Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1)
· Tracker. Damage +1.
The roaming penalty for each isengard minion you play is -1.
Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1)
· Twilight. Skirmish: Exert this minion to make a sauronor twilight minion strength +1 for each twilight minion you can spot. (1) · Each orc mount is twilight cost -1.
Skirmish: Remove twilight3 to make a mounted orc Orc strength +2. (1)
· This minion is strength +1 for each hunter companion you can spot. (1) · This minion is strength +1 for each twilight token you can spot. (1) · When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) · When you play this minion, you may take an orc event from your discard pile into hand. (1) · While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1. (1)
FormattedGameText:
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) · '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion. (1) · '''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) · '''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) · '''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) · '''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot. (1) · Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2. (1) · This minion is strength +1 for each hunter companion you can spot. (1) · This minion is strength +1 for each twilight token you can spot. (1) · When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand. (1) · While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''. (1)
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