Drilldown: CardReleases

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CardReleases > SiteNum: 2-4 & ShadowNum: 3-6

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Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Each Nazgul at Weathertop is fierce. (1) · Each Nazgul's twilight cost is -1. (1) · Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) · Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1)
TaggedGameText:
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add twilight1. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first moria archer played each Shadow phase is -2. (1) · Underground. While you can spot a unique moria minion, skirmishes involving moria minions may not be canceled. (1) · Each dunland Man may not take wounds during the archery phase. (1) · Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1)
FormattedGameText:
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · '''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · '''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · '''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · '''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) · '''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1) · Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1)
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