Drilldown: CardReleases
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None (8) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) ·
At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2. (1) ·
Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) ·
Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) ·
Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) ·
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·
Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this. (1) ·
To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing. (1)
None (2) ·
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) ·
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
Corsair.
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2raider tokens to a card that already has a raider token on it. (1) ·
Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Damage +1 .
Fellowship: If the twilight pool has fewer than 2 twilight tokens, add twilight2 to place a card from hand beneath your draw deck. (1) ·
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (1) ·
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
Fellowship: Exert Sam and another companion to remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of yourgondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·Ring-bound.
While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.
At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1) ·River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) ·
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) ·
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) ·
Spell. Weather. To play, exert a isengard minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·Spell.
Spot agandalf Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) ·
Tale.
Each time a non-wraith minion is played, you may spot a Man to put a gondor token here.
Maneuver: Remove 3 gondor tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove twilight2 to prevent this. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (1) ·
At the start of each of your turns, you may heal another Elf.
Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish : If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2 . (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
Maneuever: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver : Exert Saruman to make an Uruk-hai fierce until the regroup phase.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Spot an orc archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) ·
To play, spot Gandalf.
Fellowship: Exert Ottar and discard a card from hand to draw a card. (1) ·
While you can spot a rohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2
Each of your
While you can spot 2
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.
At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1) ·
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·
Spot a
Each time a non-
This weapon may be borne in addition to 1 other hand weapon.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (1)
None (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
'''Archery:''' Exert Legolas and exert Aragorn to wound a minion.
'''Skirmish:''' Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
'''Regroup:''' Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) ·
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
'''Corsair.'''
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1'''.
'''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place a card from hand beneath your draw deck. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) ·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
'''Fellowship:''' Exert Sam and another companion to remove a burden.
'''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1.
'''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
'''Ring-bound.'''
While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.
At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1) ·
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) ·
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) ·
'''Skirmish:''' Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and '''fierce''' until the regroup phase). (1) ·
'''Spell.'''
Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) ·
'''Spell.''' '''Weather.''' To play, exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·
'''Tale.'''
Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here.
'''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (1) ·
At the start of each of your turns, you may heal another Elf.
'''Fellowship:''' Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
Bearer must be a Man.
This weapon may be borne in addition to 1 other hand weapon.
'''Skirmish''': If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and '''damage +2'''. (1) ·
Exert a unique [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to exhaust a companion (except the Ring-bearer). The Free Peoples player may discard 2 cards at random from their hand to prevent this. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
'''Fellowship:''' If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
'''Maneuever:''' If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Maneuver:''' Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase.
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) ·
To play, spot Gandalf.
'''Fellowship:''' Exert Ottar and discard a card from hand to draw a card. (1) ·
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (1)
Showing below up to 33 results in range #1 to #33.