Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
None (2) ·
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) ·
Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) ·
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
Southron. Ambush (2). (2) ·
Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound. (1) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) ·
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) ·
While you control a site, this minion is an archer. (1)
None (2) ·
Ambush twilight1 . While this minion is at a plains site, it gains an additional ambush twilight1 . (1) ·
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
Archer.
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Corsair.
When you play this minion, if you have initiative, you may discard an ally to add 2raider tokens to a card that already has a raider token on it. (1) ·
Easterling.
When you play this minion, you may spot another Easterling to addtwilight1 for each burden (limit twilight4 ). (1) ·
Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another men minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Regroup: Spot a men minion in your discard pile and discard this minion to place that minion on your men support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
Southron. Ambush twilight2 . (2) ·
Southron. Ambush twilight2 .
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·Southron. Ambush twilight2 .
Response: If a Southron is about to take a wound, remove twilight3 to prevent that wound. (1) ·
Southron. Ambush twilight2 . While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.
Assignment : Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
This minion is strength +1 for each men minion stacked on each men possession.
At the start of your maneuver phase, you may play a minion stacked on amen possession as if from hand. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play Freca, you may spot another dunland Man to take control of a site.
When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may spot 2 otherdunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce anddamage +1 . (1) ·
While you control a site, this minion is an archer . (1)
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·
When you play this minion, if you have initiative, you may discard an ally to add 2
When you play this minion, you may spot another Easterling to add
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.
At the start of your maneuver phase, you may play a minion stacked on a
When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may spot 2 other
While the fellowship is in region 2, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce and
None (2) ·
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Archer.'''
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
'''Corsair.'''
When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Easterling.'''
When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) ·
'''Fierce.'''
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.'''
'''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Nazgul are twilight cost -1.
'''Assignment''': Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) ·
When this minion wins a skirmish, you may stack him on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
When Freca is killed, the Free Peoples player may liberate a site. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) ·
While you control a site, this minion is an '''archer'''. (1)
Lore:
Showing below up to 43 results in range #1 to #43.
D
- Data:Archer of Harad (11U67)/Data
- Data:Bill Ferny, Swarthy Sneering Fellow (2R75)/Data
- Data:Bold Easterling (15C73)/Data
- Data:Corsair Lookout (8U56)/Data
- Data:Courageous Easterling (15C75)/Data
- Data:Crazed Hillman (12C60)/Data
- Data:Dunlending Arsonist (4U9)/Data
- Data:Dunlending Brigand (4C10)/Data
- Data:Dunlending Elder (6C2)/Data
- Data:Dunlending Headman (6C4)/Data
- Data:Dunlending Looter (4U11)/Data
- Data:Dunlending Madman (4C12)/Data
- Data:Dunlending Pillager (4U13)/Data
- Data:Dunlending Rampager (5U1)/Data
- Data:Dunlending Ransacker (4C14)/Data
- Data:Dunlending Ravager (4C15)/Data
- Data:Dunlending Renegade (5U2)/Data
- Data:Dunlending Reserve (6C5)/Data
- Data:Dunlending Robber (4C16)/Data
- Data:Dunlending Savage (4C17)/Data
- Data:Dunlending Warrior (4C18)/Data
- Data:Easterling Skirmisher (4R229)/Data
- Data:Freca, Hungry Savage (9R+2)/Data
- Data:Gondorian Merchant (7R97)/Data
- Data:Harry Goatleaf, In Thrall to the Nine (V1 38)/Data
- Data:Hillman Band (4C21)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Hillman Rabble (4U24)/Data
- Data:Hillman Tribe (4C25)/Data
- Data:Man of Bree (11S90)/Data
- Data:Rampaging Easterling (11C98)/Data
- Data:Ruffian (18C72)/Data
- Data:Southron Marcher (5C74)/Data
- Data:Southron Murderer (13U98)/Data
- Data:Southron Runner (5C75)/Data
- Data:Southron Scout (4C252)/Data
- Data:Southron Soldier (4C254)/Data
- Data:Southron Traveler (5C76)/Data
- Data:Stampeding Hillsman (17C50)/Data
- Data:Sunland Skirmisher (17C57)/Data
- Data:Swarthy Hillman (15C93)/Data
- Data:Warrior of Dunland (11C103)/Data
- Data:Wild Man of Dunland (4U38)/Data