Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S020.0 (1) ·
LOTR-EN00S018.0 (1) ·
LOTR-EN00S052.0 (1) ·
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LOTR-EN15A008.0 (1) ·
LOTR-EN15S049.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S011.0 (1)
HDG-EN31S020.0 (1) ·
LOTR-EN00S018.0 (1) ·
LOTR-EN00S052.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN01S007.0 (1) ·
LOTR-EN01S053.0 (1) ·
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LOTR-EN15S049.0 (1) ·
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LOTR-EN19S011.0 (1)
None (2) ·
Always Helps (1) ·
Bearer of Great Secrets (1) ·
Dark as Darkness (1) ·
Her Sneak (1) ·
Hurried Guide (1) ·
Mad Thing (1) ·
Nasty Treacherous Creature (1) ·
Old Noser (2) ·
Old Villain (1) ·
Pitiable Guide (1) ·
Plotting Deceiver (1) ·
Poor Creature (1) ·
River-daughter (2) ·
Scout and Guide (2) ·
Simple Stoor (1) ·
Skulker (2) ·
Slinker (1) ·
Slippery Sneak (1) ·
Small Slimy Creature (1) ·
Stinker (2) ·
Threatening Guide (1) ·
Vile Creature (1) ·
Worker of Mischief (1) ·
Wretched and Hungry (2) ·
Wretched Creature (1)
None (3) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) ·
Ring-bound. To play, add a burden. Assignment: Assign a minion to Smeagol and add 2 threats to exhaust that minion. (1) ·
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2. (1) ·
Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion. (1) ·
Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile. (1) ·
Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds. (1) ·
Ring-bound. To play, add a burden. Skirmish: Add threats equal to the total vitality of the minions Smeagol is skirmishing to discard Smeagol. Regroup: Discard Smeagol to take a [GOLLUM] minion from your discard pile into hand. (1) ·
Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Smeagol strength +1. (1) ·
Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Smeagol cannot be overwhelmed unless his strength is tripled. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1)
None (3) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Ring-bound. To play, add a burden.
Skirmish: Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. Regroup: Discard Sméagol to take a gollum minion from your discard pile into hand. (1) ·
Ring-bound. To play, add a burden.
Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion. (1) ·
Ring-bound. To play, add a burden.
Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) ·
Ring-bound. To play, add a burden.
Skirmish: Add a burden to make Sméagol strength +2 and take no wounds. (1) ·
Ring-bound. To play, add a burden.
Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. (1) ·
Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
Ring-bound. To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile.
Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion. (1) ·
Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1. (1) ·
Ring-bound. To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take agollum card from your draw deck and place it in your discard pile. (1) ·
Ring-bound.
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2gollum cards from your discard pile into your draw deck.
Skirmish : Exert a Ring-bound companion to make Sméagol strength +2. (1) ·
Ring-bound . To play, add a burden.
Each Ring-bound companion is resistance +1.
Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot agollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce .
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Each time the fellowship moves, place an unbound companion in the dead pile.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2
Each Ring-bound companion is resistance +1.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a
None (3) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) ·
'''Regroup:''' Discard Gollum to exert a companion or ally. (1) ·
'''Ring-bound'''. To play, add a burden.
Each Ring-bound companion is resistance +1.
'''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
'''Ring-bound.'''
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards from your discard pile into your draw deck.
'''Skirmish''': Exert a Ring-bound companion to make Sméagol strength +2. (1) ·
'''Ring-bound.''' To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from your draw deck and place it in your discard pile. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Assignment:''' Assign a minion to Sméagol and add 2 threats to exhaust that minion. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Regroup:''' Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) ·
'''Ring-bound.''' To play, add a burden.
'''Skirmish:''' Add a burden to make Sméagol strength +2 and take no wounds. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Skirmish:''' If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. (1) ·
'''Ring-bound.''' To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
'''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
'''Ring-bound.''' To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile.
'''Regroup:''' If Sméagol is the Ring-bearer, add 2 burdens to discard each minion. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Skirmish:''' Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. '''Regroup:''' Discard Sméagol to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile into hand. (1) ·
'''Ring-bound.''' To play, add a burden. '''Skirmish:''' Discard a card from hand to make Sméagol strength +1. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
'''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''.
'''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
None (7) ·
"'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) ·
Sam liked the new Gollum, Sméagol, less than the old. (1) ·
“...now that I see him, I do pity him.” (1) ·
“...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) ·
“...this creature is in some way bound up with my errand.'” (2) ·
“Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) ·
“They would have foundered in the Dead Marshes but for Gollum.” (2) ·
“‘... that it is my fate to receive help from you, where I least looked for it, and your fate to help me whom you long pursued with evil purpose.'” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘...he used it to find out secrets, and he put his knowledge to crooked and malicious uses.'” (1) ·
“‘...his head and his eyes were downward.'” (1) ·
“‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) ·
“‘And we're so lonely... We'll be nice to them, very nice, if they'll be nice to us, won't we, yes, yess.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘Could you find anything fit for a hungry hobbit?'” (1) ·
“‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) ·
“‘Must take it. The Wraiths are searching. Must take it.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) ·
“‘Slender as the willow-wand, clearer than the water.'” (1) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
Showing below up to 33 results in range #1 to #33.
D
- Data:Dwarf Guard (1C7)/Data
- Data:Goldberry, River-daughter (0P52)/Data
- Data:Goldberry, River-daughter (9R+51)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Her Sneak (13U50)/Data
- Data:Gollum, Mad Thing (10R21)/Data
- Data:Gollum, Nasty Treacherous Creature (5C24)/Data
- Data:Gollum, Old Villain (6C40)/Data
- Data:Gollum, Plotting Deceiver (7R58)/Data
- Data:Gollum, Skulker (11R42)/Data
- Data:Gollum, Skulker (11RF5)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Stinker (5R25)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Vile Creature (7C59)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Lorien Elf (1C53)/Data
- Data:Smeagol, Always Helps (7R71)/Data
- Data:Smeagol, Bearer of Great Secrets (9R+30)/Data
- Data:Smeagol, Hurried Guide (7C72)/Data
- Data:Smeagol, Old Noser (0P18)/Data
- Data:Smeagol, Old Noser (5C28)/Data
- Data:Smeagol, Pitiable Guide (19P11)/Data
- Data:Smeagol, Poor Creature (6C45)/Data
- Data:Smeagol, Scout and Guide (11R51)/Data
- Data:Smeagol, Scout and Guide (11RF6)/Data
- Data:Smeagol, Simple Stoor (13U55)/Data
- Data:Smeagol, Slinker (5R29)/Data
- Data:Smeagol, Slippery Sneak (8R27)/Data
- Data:Smeagol, Wretched and Hungry (15R49)/Data
- Data:Smeagol, Wretched and Hungry (15RF8)/Data