Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subset :
A or
W
& Subtypes :
Man or
None
& TwilightCost:
1-2
& ResistanceMod :
+2 or
None
Use the filters below to narrow your results.
None (1) ·
Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (1) ·
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (1) ·
Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (1) ·
Ranger. Each time the fellowship moves, add (1). (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
Triumph - At the start of the fellowship phase, the move limit for this turn is +1. (1)
None (1) ·
Aid – twilight2 .
Each time you transfer this to a companion, except agandalf companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.)
If bearer is agandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving amen minion, you may exert Gríma to exert a companion. (1) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·Ranger. Each time the fellowship moves, add twilight1 . (1) ·
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (1) ·
Triumph - At the start of the fellowship phase, you may make the move limit for this turn +1. (1) ·
At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (1) ·
Bearer must be a gandalf Wizard.
Each time you play agandalf spell, you may exert bearer to wound a minion. (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1)
Each time you transfer this to a companion, except a
If bearer is a
Each time a companion loses a skirmish involving a
While you can spot 2
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
Each time you play a
None (1) ·
'''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
'''Aid''' - Add a threat. ''(At the start of the maneuver phase, you may add a threat to transfer this to a companion.)''
If bearer is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
'''Ranger.'''
'''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (1) ·
'''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Triumph -''' At the start of the fellowship phase, you may make the move limit for this turn +1. (1) ·
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (1) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1)
"'...swiftest of the Great Eagles...'" (1) ·
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (1) ·
Brought as a companion by Alatar, he traveled the South and East to aid the Free Peoples. (1) ·
The tools of a master of herb and beast-lore were often confined to the simplest of places. (1) ·
“...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.” (1) ·
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (1) ·
“Very fair was her face, and her long hair was like a river of gold.” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘For that is the ruin of Osgiliath...'” (1) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (1) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1)
Showing below up to 12 results in range #1 to #12.