Drilldown: CardReleases

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CardReleases > TwilightCost: 3-4 & Vitality: 2 & Resistance: None

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Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (4) · Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3) · Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) · Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · Easterling. While you can spot 3 burdens, this minion is fierce and damage +1. (2) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (2) · Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
 
TaggedGameText:
Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a wraith card from hand to add a burden. (3)
· Fierce.
When you play Úlairë Lemenya, you may remove twilight1 to add a threat for each Free Peoples culture you can spot. (3)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight1 to add a threat. (2)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· When you play Úlairë Lemenya, you may play a wraith mount from your discard pile. (2) · Damage +1.
This minion is strength +1 for each possession you spot. (2)
· While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2)
· While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2)
 
FormattedGameText:
'''Fierce.''' When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot. (3) · '''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot. '''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden. (3) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2)
 
Lore:
None (42) · “Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.” (3) · "Blinded by their greed, they took them without question." (3) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2) · “‘Do you wish them to find you? They are terrible!'” (2) · “Out of the gate in the trees that they had just left rode a Black Rider.” (2) · “...new foes came swirling behind....” (2) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Some accepted Sauron's gift for glory and a notion of great deeds. (2) · Nine Riders Collection (2) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
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