Drilldown: CardReleases
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- CardReleases (24728)
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ID:
BaseCardID:
Title:
GameText:
Damage +1. (6) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (3) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2)
TaggedGameText:
Skirmish:
While you can spot 7 possessions, Shagrat is
The twilight cost of this minion is -1 for each site you control. (2) ·
This minion is strength +1 for each possession you spot. (2) ·
When you play this minion, you may place an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
During a fierce skirmish involving this minion, it is strength +3 and
FormattedGameText:
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (2) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1. ''' (2) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1.''' (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Lore:
None (10) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) ·
“You will taste man-flesh!” (2) ·
They are trained to parry the swords of their enemies. (2) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
Some minions prefer to fight alone. (2) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2) ·
"I don't take orders from stinking Morgul rats!" (2)
Showing below up to 185 results in range #1 to #185.
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- Data:Advance Uruk Patrol (4U136)/Data
- Data:Advancing Horde (15R155)/Data
- Data:Advancing Uruk (12C134)/Data
- Data:Army of Isengard (0W7)/Data
- Data:Army of Uruk-hai (11R177)/Data
- Data:Assault Commander (13R158)/Data
- Data:Assault Denizen (13C159)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Barbaric Uruk (12U135)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Bloodthirsty Uruk (11S178)/Data
- Data:Brawling Uruk (11R179)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Breeding Pit Conscript (12C137)/Data
- Data:Cavern Denizen (13C160)/Data
- Data:Charging Uruk (15C156)/Data
- Data:Chasing Uruk (15C157)/Data
- Data:Cirith Ungol Guard (10C81)/Data
- Data:Cirith Ungol Patroller (10U82)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Cirith Ungol Sentry (10C84)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Crushing Uruk (12U140)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Entranced Uruk (13C163)/Data
- Data:Feral Uruk (11S183)/Data
- Data:Following Uruk (15U160)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Furious Uruk (11R186)/Data
- Data:Hounding Uruk (11S188)/Data
- Data:Hunting Uruk (15C161)/Data
- Data:Intimidating Uruk (11U189)/Data
- Data:Invincible Uruk (11S190)/Data
- Data:Isengard Infiltrator (13U165)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lookout Uruk (11S193)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Mauhur, Patrol Leader (4R160)/Data
- Data:Mauhur, Relentless Hunter (15S164)/Data
- Data:Merciless Berserker (15R165)/Data
- Data:Merciless Uruk (12C142)/Data
- Data:Murderous Uruk (11C195)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Overpowering Uruk (11U197)/Data
- Data:Patrol of Uruk-hai (11C198)/Data
- Data:Pursuing Uruk (15C167)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Ruthless Uruk (11C200)/Data
- Data:Searching Uruk (15U168)/Data
- Data:Seeking Uruk (15C169)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Sentry Uruk (15R170)/Data
- Data:Sentry Uruk (15RF14)/Data
- Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Squad of Uruk-hai (11C202)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:Swarming Uruk (11C203)/Data
- Data:Tracking Uruk (15S171)/Data
- Data:Troop of Uruk-hai (1R143)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Ugluk, Servant of Saruman (4R176)/Data
- Data:Ugluk, Ugly Fellow (15R172)/Data
- Data:Uruk Aggressor (13C168)/Data
- Data:Uruk Assault Band (4R179)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Brood (1C145)/Data
- Data:Uruk Captain (2R46)/Data
- Data:Uruk Cavern Striker (15R174)/Data
- Data:Uruk Chaser (4C181)/Data
- Data:Uruk Common (12C149)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Crossbowman (4C183)/Data
- Data:Uruk Decimator (12R150)/Data
- Data:Uruk Defender (4C184)/Data
- Data:Uruk Desecrator (12S151)/Data
- Data:Uruk Distractor (13U170)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Engineer (5C61)/Data
- Data:Uruk Fanatic (4C185)/Data
- Data:Uruk Fighter (1C146)/Data
- Data:Uruk Follower (4R186)/Data
- Data:Uruk Foot Soldier (4C187)/Data
- Data:Uruk Guard (1R147)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Invader (13R171)/Data
- Data:Uruk Lieutenant (1R148)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Outrider (13C172)/Data
- Data:Uruk Pikeman (12C153)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Pursuer (4C190)/Data
- Data:Uruk Rager (1C150)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Ravager (3U75)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Regular (4C192)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk Runner (4C193)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Savage (1C151)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Uruk Searcher (4U194)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Shaman (1C152)/Data
- Data:Uruk Slaughterer (12R154)/Data
- Data:Uruk Slayer (1U153)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Stalker (4C197)/Data
- Data:Uruk Stormer (4C198)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk Trooper (4R199)/Data
- Data:Uruk Vanguard (4R200)/Data
- Data:Uruk Veteran (4U201)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:Uruk Village Stormer (15C178)/Data
- Data:Uruk Warrior (1C156)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Uruk-hai Band (4U202)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Uruk-hai Guard (12R156)/Data
- Data:Uruk-hai Healer (14R14)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:Uruk-hai Marauder (4C204)/Data
- Data:Uruk-hai Mob (4U205)/Data
- Data:Uruk-hai Patrol (4C206)/Data
- Data:Uruk-hai Raiding Party (1C158)/Data
- Data:Uruk-hai Raiding Party (4C207)/Data
- Data:Uruk-hai Scout (14R15)/Data
- Data:Uruk-hai Troop (12R157)/Data
- Data:Vicious Uruk (12U158)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:Watchman Uruk (11C206)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:White Hand Attacker (17C120)/Data
- Data:White Hand Attacker (18C124)/Data
- Data:White Hand Berserker (17R121)/Data
- Data:White Hand Butcher (17C122)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Destroyer (17R124)/Data
- Data:White Hand Enforcer (17C125)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Guard (17C126)/Data
- Data:White Hand Intruder (17C127)/Data
- Data:White Hand Invader (17C128)/Data
- Data:White Hand Legion (17R129)/Data
- Data:White Hand Marchers (18R126)/Data
- Data:White Hand Marshal (18R127)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Scout (17C130)/Data
- Data:White Hand Sieger (18C129)/Data
- Data:White Hand Slayer (17C131)/Data
- Data:White Hand Taskmaster (17R132)/Data
- Data:White Hand Traveler (18U130)/Data
- Data:White Hand Trooper (17C133)/Data
- Data:White Hand Uruk (18C131)/Data
- Data:White Hand Vanquisher (17C134)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:White Hand Warrior (17C136)/Data