Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Balin (1) ·
Bifur (1) ·
Bofur (1) ·
Bombur (1) ·
Dain Ironfoot (1) ·
Dori (1) ·
Durin III (1) ·
Dwalin (1) ·
Dwarf Guard (1) ·
Dwarven Escort (1) ·
Farin (1) ·
Fili (2) ·
Frór (1) ·
Gandalf (19) ·
Gimli (15) ·
Glóin (2) ·
Grimir (1) ·
Iron Hills Army (1) ·
Kili (2) ·
Linnar (1) ·
Nori (1) ·
Óin (1) ·
Ori (1) ·
Radagast (3) ·
Saruman (19) ·
Sindri (1) ·
Thorin (2) ·
Thráin (1) ·
Thrarin (1) ·
Úri (1)
Subtitle:
Dwarven Lord (4) ·
None (3) ·
The Brown (3) ·
Stormcrow (3) ·
Son of Gloin (2) ·
Instigator of Insurrection (2) ·
Agent of the Dark Lord (2) ·
Many-coloured Wizard (2) ·
Mithrandir (2) ·
Oakenshield (2) ·
Of Many Colours (2) ·
Skilled Defender (2) ·
Dwarven Delegate (2) ·
Servant of the Eye (2) ·
Dwarf of the Mountain-race (2) ·
Defender of the West (2) ·
Brother of Fili (2) ·
Brother of Kili (2)
GameText:
None (4) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) ·
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Damage +1. Each underground site's Shadow number is -2. (2) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) ·
Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) ·
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2)
TaggedGameText:
None (7) ·
Damage +1.
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·Damage +1 .
Skirmish: Exert Gimli to make him strength +2. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2)
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·
Each time a companion is killed, you may heal Saruman. (2) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
FormattedGameText:
None (7) ·
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
'''Damage +1.'''
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·
'''Damage +1'''.
'''Skirmish:''' Exert Gimli to make him strength +2. (2)
Lore:
None (41) ·
“His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) ·
“‘There will be no dawn for Men.'” (2) ·
“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2) ·
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 87 results in range #1 to #87.