Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle:
None
& Subtypes :
Elf or
Nazgul or
Regroup
& Vitality:
3-6
& Resistance:
None
Use the filters below to narrow your results.
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Regroup: Exert this companion to make a Shadow player wound a minion. (1) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) ·
To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1) ·
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
This minion is strength +1 for each companion you can spot. (1) ·
To play, spot a Nazgûl.
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) ·
'''Twilight'''.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) ·
To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1)
None (3) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood (1) ·
Long, curved Elven steel cut down Uruks already weakened by Elven arrows. (1) ·
Now only the bow and the sword can forestall the coming of the Shadow. (1) ·
“‘But do not think that only by singing amid the trees... is Lothlórien maintained and defended....'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1)
Showing below up to 10 results in range #1 to #10.