Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S023.0 (1) ·
LOTR-EN00S032.0 (1) ·
LOTR-EN01S303.0 (1) ·
LOTR-EN01S365.0 (1) ·
LOTR-EN02S110.0 (1) ·
LOTR-EN02S122.0 (1) ·
LOTR-EN04S364.0 (1) ·
LOTR-EN06M003.0 (1) ·
LOTR-EN06S030.0 (1) ·
LOTR-EN06S113.0 (1) ·
LOTR-EN06S114.0 (1) ·
LOTR-EN07S081.0 (1) ·
LOTR-EN07S324.0 (1) ·
LOTR-EN08S015.0 (1) ·
LOTR-EN08S038.0 (1)
LOTR-EN00S023.0 (1) ·
LOTR-EN00S032.0 (1) ·
LOTR-EN01S303.0 (1) ·
LOTR-EN01S365.0 (1) ·
LOTR-EN02S110.0 (1) ·
LOTR-EN02S122.0 (1) ·
LOTR-EN04S364.0 (1) ·
LOTR-EN06M003.0 (1) ·
LOTR-EN06S030.0 (1) ·
LOTR-EN06S113.0 (1) ·
LOTR-EN06S114.0 (1) ·
LOTR-EN07S081.0 (1) ·
LOTR-EN07S324.0 (1) ·
LOTR-EN08S015.0 (1) ·
LOTR-EN08S038.0 (1)
At the start of each of your turns, you may draw a card. (1) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) ·
Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) ·
Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) ·
Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) ·
Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) ·
Regroup: Discard Merry to heal a [GANDALF] companion. (2) ·
Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) ·
Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) ·
When Gandalf is in your starting fellowship, his twilight cost is -2. (1) ·
While Merry bears a weapon, he is strength +2. (1)
At the start of each fellowship phase, you may add
Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) ·
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) ·
'''Enduring.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith and add 2 threats.
'''Response:''' If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) ·
'''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) ·
'''Knight.'''
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) ·
'''Ranger.'''
Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) ·
'''Ranger.''' At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) ·
'''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) ·
'''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) ·
'''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) ·
At the start of each of your turns, you may draw a card. (1) ·
When Gandalf is in your starting fellowship, his twilight cost is -2. (1) ·
While Merry bears a weapon, he is strength +2. (1)
None (2) ·
"... white, shining now as if with some light kindled within... holding a power beyond the strength of kings." (1) ·
“Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) ·
“‘...crying out that the King of the Dead was upon them.'” (1) ·
“‘...the rule of no realm is mine, neither of Gondor nor any other, great or small.'” (1) ·
“‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) ·
“‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) ·
“‘Don't talk to it Merry. Don't encourage it.'” (2) ·
“‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'” (1) ·
“‘He turned from that path a long time ago. He has chosen exile....'” (1) ·
“‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1) ·
“‘The Dark Lord has Nine. But we have One, mightier than they: the White Rider. He has passed through the fire and the abyss, and they shall fear him.'” (1) ·
“‘When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.'” (1)
Showing below up to 15 results in range #1 to #15.