Drilldown: CardReleases
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Ranger. While the Ring-bearer has resistance 9 or more, Halbarad's twilight cost is -1. At the start of the maneuver phase, you may discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) ·
To play spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (1) ·
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (2)
While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.
At the start of the maneuver phase, you may discard a
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each
'''Ranger.'''
While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.
At the start of the maneuver phase, you may discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3)
Showing below up to 4 results in range #1 to #4.