Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
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ID:
BaseCardID:
Title:
Sam (13) ·
Legolas (8) ·
Boromir (7) ·
Gimli (7) ·
Gamling (4) ·
Isildur (4) ·
Denethor (4) ·
Madril (4) ·
Orophin (3) ·
Háma (3) ·
Théoden (3) ·
Haldir (3) ·
Éowyn (3) ·
Guard of the White Tree (2) ·
Faramir (2) ·
Járnsmid (2) ·
Rúmil (2) ·
Théodred (2) ·
Arwen (2)
Subtitle:
GameText:
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) ·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
TaggedGameText:
Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) ·
Archer. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is anelven card, wound a minion. (3) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·Knight.
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2) · While you can spot arohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is anarcher. (2) ·
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a gondor Man roaming until the end of the turn. (2) ·
To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is anarcher . (2) ·
Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce arohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2) ·
At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) ·
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another gandalf companion). (2) ·
Ring-bound.
Sam is resistance +1 for each Hobbit you can spot.
Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2) ·
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (2) ·
Knight.
Skirmish: Discard a gondor condition from your support area to make this companion strength +2. (2) ·
While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden isdamage +1 .
While you can spot 3 mountedrohan companions, Théoden is strength +2. (2) ·
Knight. Each time Boromir wins a skirmish, you may heal a gondor companion. (2) ·
Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
While you can spot 2
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2) · While you can spot a
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an
Each time Háma wins a skirmish, you may discard a possession from play. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a
Sam is resistance +1 for each Hobbit you can spot.
Skirmish:
While you can spot Éomer, Théoden is
While you can spot 3 mounted
FormattedGameText:
Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile.
'''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) ·
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
'''Knight.'''
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2) ·
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) ·
While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) ·
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
'''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn. (2) ·
To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an '''archer'''. (2) ·
Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2) ·
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) ·
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) ·
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (2) ·
'''Ring-bound.'''
Sam is resistance +1 for each Hobbit you can spot.
'''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2) ·
'''Maneuver:''' Exert Sam twice to make him '''defender +1''' until the regroup phase.
'''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (2) ·
'''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) ·
While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden is '''damage +1'''.
While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2. (2) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Regroup:''' Exert 2 hunter companions to draw a card. (2) ·
'''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2)
Lore:
None (11) ·
“You would die before your stroke fell!” (3) ·
“‘For that is the ruin of Osgiliath...'” (3) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) ·
“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3) ·
“‘We have already overtaken some of those that we are hunting...'” (2) ·
“‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'” (2) ·
“‘Do not hope too much! These are dark days.'” (2) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) ·
“‘Let her be as lord to the Eorlingas, while we are gone.'” (2) ·
“‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'” (2) ·
“‘...the last of all the Company. The errand must not fail.'” (2) ·
“‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) ·
Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) ·
"Now for wrath! Now for ruin! And a red dawn!" (2) ·
“...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) ·
“‘...Elendil's son cut the Ring from Sauron's hand....'” (2)
Showing below up to 129 results in range #1 to #129.