Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Sam (13) ·
Legolas (8) ·
Gimli (7) ·
Gamling (4) ·
Háma (3) ·
Madril (3) ·
Haldir (3) ·
Éowyn (3) ·
Orophin (3) ·
Járnsmid (2) ·
Arwen (2) ·
Théodred (2) ·
Rúmil (2)
Subtitle:
None (17) ·
Defender of Osgiliath (3) ·
of the Grey Company (3) ·
of the Woodland Realm (3) ·
Brother of Haldir (3) ·
Proper Poet (2) ·
Bearer of Great Need (2) ·
Barding Emissary (2) ·
Restless Warrior (2) ·
Second Marshal of the Mark (2) ·
Sentry of the Golden Wood (2) ·
Captain of the King's Guard (2) ·
Silvan Elf (2) ·
Sprinter (2) ·
Defender of the Hornburg (2) ·
Fleet-footed Hunter (2) ·
Eager Hunter (2)
GameText:
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) ·
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (2) ·
Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) ·
While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) ·
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) ·
Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (2) ·
Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play. (2) ·
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) ·
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (2) ·
At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion). (2) ·
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2) ·
While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing. (2)
TaggedGameText:
While you can spot 2
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) ·
Each time Háma wins a skirmish, you may discard a possession from play. (2) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another
Sam is resistance +1 for each Hobbit you can spot.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an
Each time the fellowship moves during the regroup phase, you may reinforce a
FormattedGameText:
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) ·
To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an '''archer'''. (2) ·
Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2) ·
'''Maneuver:''' Exert Sam twice to make him '''defender +1''' until the regroup phase.
'''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (2) ·
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) ·
While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) ·
'''Ring-bound.'''
Sam is resistance +1 for each Hobbit you can spot.
'''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Regroup:''' Exert 2 hunter companions to draw a card. (2) ·
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) ·
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (2) ·
'''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) ·
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2)
Lore:
None (7) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) ·
“‘For that is the ruin of Osgiliath...'” (3) ·
“You would die before your stroke fell!” (3) ·
Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) ·
“‘We have already overtaken some of those that we are hunting...'” (2) ·
“‘Let her be as lord to the Eorlingas, while we are gone.'” (2) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) ·
“‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'” (2) ·
“‘Do not hope too much! These are dark days.'” (2) ·
“‘...the last of all the Company. The errand must not fail.'” (2) ·
“...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) ·
“‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2)
Showing below up to 92 results in range #1 to #92.