Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S077.0 (1) ·
LOTR-EN00S107.0 (1) ·
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LOTR-EN00S077.0 (1) ·
LOTR-EN00S107.0 (1) ·
LOTR-EN11S027.0 (1) ·
LOTR-EN11S065.0 (1) ·
LOTR-EN11S152.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN12S007.0 (1) ·
LOTR-EN12S113.0 (1) ·
LOTR-EN13S020.0 (1) ·
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LOTR-EN13S067.0 (1) ·
LOTR-EN13S077.0 (1) ·
LOTR-EN13S132.0 (1) ·
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Damrod (1) ·
Dúnedain of the South (1) ·
Dwarven Warrior (1) ·
Elven Guardian (1) ·
Elven Warrior (1) ·
Ent Avenger (1) ·
Éored Warrior (1) ·
Gondorian Prowler (1) ·
Guard of the White Tree (2) ·
Horseman of the North (1) ·
Lórien Protector (1) ·
Merchant of Westfold (1) ·
Ranger of the South (1) ·
Ranger of the White Tree (1) ·
Ranger of Westernesse (1) ·
Riddermark Soldier (1) ·
Riddermark Tactician (1) ·
Riders of the Mark (2) ·
Rohirrim Recruit (1) ·
Rohirrim Soldier (1) ·
Rohirrim Warrior (1) ·
Shadow of the Wood (1) ·
Shepherd of the Trees (1) ·
Shrouded Elf (1) ·
Silent Traveler (1) ·
Soldier of Rohan (1) ·
Tradesman From Lebennin (1) ·
Unyielding Ranger (1) ·
Warrior of Rohan (1) ·
Woodland Onod (1) ·
Woodland Sentinel (1)
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) ·
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) ·
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) ·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) ·
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ranger. When you play this companion, you may play the fellowship's next site. (1) ·
Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) ·
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) ·
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While the Ringbearer is assigned to a skirmish, this companion is strength +2. (1) ·
While this companion is at a battleground or plains site, he is strength +3. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) ·
While you can spot 3 Ents, this companion is strength +2. (1) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1) ·
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1)
While this companion is skirmishing a wounded minion, he is strength +2.
Skirmish:
When this companion is in your starting fellowship, he is twilight cost –1.
At the start of each fellowship phase, you may add
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
While you can spot a
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this companion, each
Each time a Shadow player replaces the fellowship’s current site, you may spot another
This companion is strength +2 while no opponent controls a site. (1)
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this companion is skirmishing a wounded minion, he is strength +2.
'''Maneuver:''' Exert this companion to heal another hunter. (1) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) ·
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.'''
When this companion is in your starting fellowship, he is twilight cost –1.
'''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) ·
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) ·
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Valiant.'''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) ·
Possessions cannot be transferred from this companion to another character.
'''Fellowship:''' Play a possession on this companion to liberate a site. (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) ·
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) ·
While this companion is at a battleground or plains site, he is strength +3. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2.
'''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) ·
While you can spot 3 Ents, this companion is strength +2. (1) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1) ·
While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
None (2) ·
"'Ents are earthborn, old as mountains...'" (1) ·
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien." (1) ·
"We are proud to fight alongside Men, once more" (1) ·
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) ·
Elven warriors used their strength and wisdom equally in battle. (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Even the older men of Rohan had talents in the arts of war. (1) ·
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith. (1) ·
For ages, the people of Rohan have been allied to Gondor. (1) ·
Online Bloodlines Release Event
June 2005 (1) · Rangers use all five senses to hunt their prey. (1) · Rohirrim territories are not easily taken. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) · “...their faces were stern and keen.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Curse the Southrons!'” (1) · “‘Let us ride on!'” (1) · “‘We come to ambush the Men of Harad.'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We have not found what we sought...'” (1)
June 2005 (1) · Rangers use all five senses to hunt their prey. (1) · Rohirrim territories are not easily taken. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) · “...their faces were stern and keen.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Curse the Southrons!'” (1) · “‘Let us ride on!'” (1) · “‘We come to ambush the Men of Harad.'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We have not found what we sought...'” (1)
Showing below up to 33 results in range #1 to #33.
D
- Data:Damrod, Dunadan of Gondor (15U57)/Data
- Data:Dunedain of the South (15C59)/Data
- Data:Dwarven Warrior (12C7)/Data
- Data:Elven Guardian (17S7)/Data
- Data:Elven Warrior (15C14)/Data
- Data:Ent Avenger (15C28)/Data
- Data:Eored Warrior (12S113)/Data
- Data:Gondorian Prowler (15U61)/Data
- Data:Guard of the White Tree (0P107)/Data
- Data:Guard of the White Tree (13U67)/Data
- Data:Horseman of the North (15C130)/Data
- Data:Lorien Protector (13S20)/Data
- Data:Merchant of Westfold (13C132)/Data
- Data:Ranger of the South (18C56)/Data
- Data:Ranger of the White Tree (17S33)/Data
- Data:Ranger of Westernesse (11S65)/Data
- Data:Riddermark Soldier (11S152)/Data
- Data:Riddermark Tactician (13C133)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Riders of the Mark (11R154)/Data
- Data:Rohirrim Recruit (18C103)/Data
- Data:Rohirrim Soldier (15S138)/Data
- Data:Rohirrim Warrior (15U139)/Data
- Data:Shadow of the Wood (15U35)/Data
- Data:Shepherd of the Trees (15R36)/Data
- Data:Shrouded Elf (13C23)/Data
- Data:Silent Traveler (15C69)/Data
- Data:Soldier of Rohan (17U101)/Data
- Data:Tradesman From Lebennin (13C77)/Data
- Data:Unyielding Ranger (15C71)/Data
- Data:Warrior of Rohan (17U104)/Data
- Data:Woodland Onod (17U26)/Data
- Data:Woodland Sentinel (11C27)/Data