Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S107.0 (1) ·
LOTR-EN11S065.0 (1) ·
LOTR-EN12S007.0 (1) ·
LOTR-EN13S020.0 (1) ·
LOTR-EN13S023.0 (1) ·
LOTR-EN13S067.0 (1) ·
LOTR-EN13S077.0 (1) ·
LOTR-EN13S132.0 (1) ·
LOTR-EN13S133.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN15S139.0 (1) ·
LOTR-EN17S007.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S104.0 (1) ·
LOTR-EN18S103.0 (1)
LOTR-EN00S107.0 (1) ·
LOTR-EN11S065.0 (1) ·
LOTR-EN12S007.0 (1) ·
LOTR-EN13S020.0 (1) ·
LOTR-EN13S023.0 (1) ·
LOTR-EN13S067.0 (1) ·
LOTR-EN13S077.0 (1) ·
LOTR-EN13S132.0 (1) ·
LOTR-EN13S133.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN15S139.0 (1) ·
LOTR-EN17S007.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S104.0 (1) ·
LOTR-EN18S103.0 (1)
Dúnedain of the South (1) ·
Dwarven Warrior (1) ·
Elven Guardian (1) ·
Ent Avenger (1) ·
Guard of the White Tree (2) ·
Lórien Protector (1) ·
Merchant of Westfold (1) ·
Ranger of the White Tree (1) ·
Ranger of Westernesse (1) ·
Riddermark Tactician (1) ·
Rohirrim Recruit (1) ·
Rohirrim Soldier (1) ·
Rohirrim Warrior (1) ·
Shepherd of the Trees (1) ·
Shrouded Elf (1) ·
Tradesman From Lebennin (1) ·
Unyielding Ranger (1) ·
Warrior of Rohan (1) ·
Woodland Onod (1)
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) ·
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) ·
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) ·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) ·
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ranger. When you play this companion, you may play the fellowship's next site. (1) ·
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While you can spot 3 Ents, this companion is strength +2. (1) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1)
While this companion is skirmishing a wounded minion, he is strength +2.
Skirmish:
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
While you can spot a
Each time a Shadow player replaces the fellowship’s current site, you may spot another
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this companion is skirmishing a wounded minion, he is strength +2.
'''Maneuver:''' Exert this companion to heal another hunter. (1) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) ·
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) ·
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Valiant.'''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) ·
Possessions cannot be transferred from this companion to another character.
'''Fellowship:''' Play a possession on this companion to liberate a site. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While you can spot 3 Ents, this companion is strength +2. (1) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1)
None (2) ·
"'Ents are earthborn, old as mountains...'" (1) ·
"We are proud to fight alongside Men, once more" (1) ·
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Even the older men of Rohan had talents in the arts of war. (1) ·
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith. (1) ·
Online Bloodlines Release Event
June 2005 (1) · Rohirrim territories are not easily taken. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘Let us ride on!'” (1) · “‘We come to ambush the Men of Harad.'” (1)
June 2005 (1) · Rohirrim territories are not easily taken. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘Let us ride on!'” (1) · “‘We come to ambush the Men of Harad.'” (1)
Showing below up to 20 results in range #1 to #20.