Drilldown: CardReleases

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CardReleases > Subtitle: None & Strength: 6-7 & Resistance: 1-6

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At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) · Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) · Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) · Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) · Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) · Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) · Ranger. When you play this companion, you may play the fellowship's next site. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Skirmish: Discard a companion from hand to make an Ent strength +2. (1) · Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) · Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1)
TaggedGameText:
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter. (1)
· Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (2)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make a gondor ranger strength +2 until the regroup phase. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1)
· Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound gondor companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1)
· Ranger. When you play this companion, you may play the fellowship's next site. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Skirmish: Discard a companion from hand to make an Ent strength +2. (1) · Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1)
· Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1)
· Valiant.
While you can spot a rohan token, this companion is strength +2. (1)
· At the start of each fellowship phase, you may add twilight2 to reinforce a gondor token. (1) · Each time the fellowship moves, you may add twilight1 and remove a Free Peoples culture token to reinforce a rohan token. (1) · Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site. (1)
· When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this, you may reinforce a rohan token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another rohan Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1)
· While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3.
Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a gandalf character, you may play it. (1)
FormattedGameText:
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter. (1) · '''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) · '''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot. (1) · '''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) · '''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · '''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) · '''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) · Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site. (1) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3. '''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1)
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