Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) ·
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) ·
Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) ·
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) ·
While the Ringbearer is assigned to a skirmish, this companion is strength +2. (1) ·
While this companion is at a battleground or plains site, he is strength +3. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) ·
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1)
When this companion is in your starting fellowship, he is twilight cost –1.
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a
This companion is strength +2 while no opponent controls a site. (1)
'''Ranger. Hunter 1.'''
When this companion is in your starting fellowship, he is twilight cost –1.
'''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) ·
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) ·
While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) ·
While this companion is at a battleground or plains site, he is strength +3. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2.
'''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) ·
While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien." (1) ·
Elven warriors used their strength and wisdom equally in battle. (1) ·
For ages, the people of Rohan have been allied to Gondor. (1) ·
Rangers use all five senses to hunt their prey. (1) ·
“...their faces were stern and keen.” (1) ·
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) ·
“‘And they became our allies, and have ever proved true to us...'” (1) ·
“‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) ·
“‘We have not found what we sought...'” (1)
Showing below up to 9 results in range #1 to #9.