Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
None (169) ·
Agent of the Dark Lord (2) ·
Bearer of Obligation (3) ·
Black Traitor (1) ·
Coldly Still (1) ·
Curunir (1) ·
Defender of the West (2) ·
Fell Voice (1) ·
Friend of the Shirefolk (1) ·
Friend of Thorin (1) ·
Greyhame (1) ·
Instigator of Insurrection (2) ·
Keeper of Isengard (1) ·
Leader of Dwarves (1) ·
Leader of Men (1) ·
Leader of the Company (3) ·
Manager of Wizards (1) ·
Many-coloured Wizard (2) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Mithrandir (2) ·
Of Many Colours (2) ·
Olorin (1) ·
Powerful Guide (4) ·
Rabble-rouser (1) ·
Returned (2) ·
Servant of the Eye (2) ·
Stormcrow (3) ·
The Brown (3) ·
The Grey (1) ·
The Grey Pilgrim (1) ·
The Grey Wizard (1) ·
The White (1) ·
The White Rider (3) ·
The White Wizard (1) ·
Wise Guide (1)
GameText:
None (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) ·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Discard any number of your [ORC] minions from play to make an [ORC] minion strength +3 for each one discarded. (2) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2)
TaggedGameText:
None (5) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 gandalf cards from hand. (3) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Spell . Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Discard any number of your orc minions from play to make an orc minion strength +3 for each one discarded. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Each time a companion is killed, you may heal Saruman. (2)
FormattedGameText:
None (5) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2) ·
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) ·
Discard any number of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +3 for each one discarded. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Spell'''. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (2)
Lore:
None (39) ·
“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) ·
“‘Look to my coming at first light on the fifth day.'” (3) ·
“Let the Ring-bearer decide.” (3) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (2) ·
“‘There will be no dawn for Men.'” (2) ·
“His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) ·
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) ·
“...the Dark Power, moving its armies like pieces on the board, was gathering them together.” (2) ·
“The dragon passed like an express train...and burst over Bywater with a deafening explosion.” (2) ·
“‘I will help you bear this burden, Frodo Baggins....'” (2) ·
“The Orcs reeled and screamed and cast aside both sword and spear.” (2)
Showing below up to 225 results in range #1 to #225.