Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > ReleaseDate:
None
& Subtitle :
Resilient Captain or
Trading Card Game or
None
& Subtypes :
Fellowship or
Uruk-hai
& TwilightCost:
7
Use the filters below to narrow your results.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Toil 3. (For each [GANDALF] character you exert when playing this, its twilight cost is -3) Spot a [GANDALF] wizard and X other companions to examine the top X cards of your draw deck. Replace those cards in any order. (1)
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Spot a
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Spell. Toil 3.''' ''(For each'' [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –3.)''
Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard and X other companions to examine the top X cards of your draw deck. Replace those cards in any order. (1)
None (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
The best archers were held in reserve, awaiting the final assault. (1) ·
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) ·
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) ·
“‘I have come back from dark journeys and long search....'” (1)
Showing below up to 6 results in range #1 to #6.