Drilldown: CardReleases
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- CardReleases (24728)
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None (5) ·
Agent of the Dark Lord (2) ·
Bearer of Obligation (3) ·
Black Traitor (1) ·
Coldly Still (1) ·
Curunir (1) ·
Fell Voice (1) ·
Keeper of Isengard (1) ·
Leader of Dwarves (1) ·
Leader of the Company (3) ·
Many-coloured Wizard (2) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Of Many Colours (2) ·
Powerful Guide (4) ·
Rabble-rouser (1) ·
Returned (2) ·
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Stormcrow (2) ·
The Brown (1) ·
The White (1) ·
The White Rider (3) ·
Wise Guide (1)
None (3) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) ·
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) ·
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) ·
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event. (1) ·
If no opponent controls a site, spot 2 [GONDOR] Men to make the move limit +1 for this turn. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Spot 2 [RAIDER] Men to discard a companion (except the Ring-bearer). (1) ·
Spot Gandalf to heal an unbound Hobbit 3 times. (1) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand. (1) ·
To play, spot Shelob. The Free Peoples player chooses two companions. He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Add (1) for each [MEN] card you can spot. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (4) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Fellowship.
Response : If an event is played, exert Gandalf twice to cancel that event. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Toil 2. (For each men character you exert when playing this, its twilight cost is –2.)
Addtwilight1 for each men card you can spot. (1) ·
Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1) ·
Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1) ·
Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
If no opponent controls a site, spot 2 gondor Men to make the move limit +1 for this turn. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for eachdunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai arefierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal eachisengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
Spot 2 raider Men to discard a companion (except the Ring-bearer). (1) ·
Spot Gandalf to heal an unbound Hobbit 3 times. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · To play, spot Shelob.
The Free Peoples player chooses two companions. He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand. (1) · When you play Gandalf (except in your starting fellowship), you may play agandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2gandalf cards from hand. (3) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, eachisengard minion is strength +2.
Response : If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Each time a companion is killed, you may heal Saruman. (2) ·
Add
Each time the fellowship moves, the Free Peoples player must exert a companion for each
Uruk-hai are
Each time the fellowship moves, you may heal each
When you play Saruman, you may discard a condition.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · To play, spot Shelob.
The Free Peoples player chooses two companions. He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand. (1) · When you play Gandalf (except in your starting fellowship), you may play a
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2
While at a site bearing a weather, each
None (4) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
'''Fellowship.'''
'''Response''': If an event is played, exert Gandalf twice to cancel that event. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
'''Toil 2.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card you can spot. (1) ·
Each companion is resistance -1.
'''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) ·
Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2.
'''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) ·
If no opponent controls a site, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to make the move limit +1 for this turn. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
'''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice.
'''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are '''fierce.'''
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to discard a companion (except the Ring-bearer). (1) ·
Spot Gandalf to heal an unbound Hobbit 3 times. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
To play, spot Shelob.
The Free Peoples player chooses two companions. He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2.
'''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (14) ·
"'He has claimed lordship over all this land...'" (1) ·
"A new power is rising. Its victory is at hand." (1) ·
"Poison frothed and bubbled..." (1) ·
"Take back what they stole from you!" (1) ·
Hunters Design-a-Card contest entry
Submitted by "menace64" (1) · “...displaying his standard, black serpent upon scarlet....” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) · “Let the Ring-bearer decide.” (3) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘All Wizards should have a Hobbit or two in their care... to teach them the meaning of humility!'” (1) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “‘Look to my coming at first light on the fifth day.'” (3) · “‘So fair. So cold. Like a morning of pale spring still clinging to winter's chill.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘We must push Sauron... We must march out to meet him at once.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Submitted by "menace64" (1) · “...displaying his standard, black serpent upon scarlet....” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) · “Let the Ring-bearer decide.” (3) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘All Wizards should have a Hobbit or two in their care... to teach them the meaning of humility!'” (1) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “‘Look to my coming at first light on the fifth day.'” (3) · “‘So fair. So cold. Like a morning of pale spring still clinging to winter's chill.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘We must push Sauron... We must march out to meet him at once.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 42 results in range #1 to #42.