Drilldown: CardReleases

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CardReleases > ReleaseDate: None & Subtitle : Ranger of Ithilien or None & Subtypes : Man or Ranged Weapon & Resistance: 6 & ResistanceMod: None

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Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) · Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) · Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) · Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) · When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1)
TaggedGameText:
Ranger. Hunter 1.
When this companion is in your starting fellowship, he is twilight cost –1.
Skirmish: Remove a gondor token or exert a gondor Man to make the site number of a minion +2. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Mablung to wound a roaming minion he is skirmishing. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a gondor token. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make a gondor ranger strength +2 until the regroup phase. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1)
· Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While you can spot agondortoken, this companion is strength +2. (1) · Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1)
· Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1)
· Valiant.
While you can spot a rohan token, this companion is strength +2. (1)
· Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site. (1)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· When you play this companion, each rohan companion is strength +2 until the regroup phase. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
FormattedGameText:
'''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Mablung to wound a roaming minion he is skirmishing. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot. (1) · '''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) · '''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) · '''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site. (1)
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