Drilldown: CardReleases

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CardReleases > Subtypes : Skirmish or Uruk-hai & Lore: None

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Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) · Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · Damage +1. To play, spot an [URUK-HAI] minion. (1) · Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer). (1) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgul strength +2. If that Nazgul wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player?s hand. (1) · Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgul). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot Gollum or Smeagol to make a Nazgul, [SAURON] minion, or [GOLLUM] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · Stealth. Heal Smeagol (or cancel Smeagol's skirmish if he has more vitality than the minion or minions he is skirmishing). (1) · To play, spot 2 [SAURON] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [SAURON] Orc strength +2. (1) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
TaggedGameText:
Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time your urukhai minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1)
· Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1)
· Damage +1.
To play, spot an urukhai minion. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). (1)
· Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · Skirmish: Make a gondor or shire companion bearing a hand weapon strength +2 and damage +1. (1) · Stealth.
Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). (1)
· Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot Gollum or Sméagol to make a Nazgûl, sauron minion or gollum minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · To play, spot 2 sauron Orcs.
Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a sauron Orc strength +2. (1)
· To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
· You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
FormattedGameText:
'''Archer. Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · '''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) · '''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · '''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · '''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). (1) · '''Skirmish:''' Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · '''Skirmish:''' Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] or [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion bearing a hand weapon strength +2 and '''damage +1'''. (1) · '''Stealth.''' Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot Gollum or Sméagol to make a Nazgûl, [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +2. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
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