Drilldown: CardReleases

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CardReleases > Subtypes : Sanctuary or Skirmish & Lore: None

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Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgul strength +2. If that Nazgul wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player?s hand. (1) · Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgul). (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot Gollum or Smeagol to make a Nazgul, [SAURON] minion, or [GOLLUM] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · Stealth. Heal Smeagol (or cancel Smeagol's skirmish if he has more vitality than the minion or minions he is skirmishing). (1) · To play, spot 2 [SAURON] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [SAURON] Orc strength +2. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
TaggedGameText:
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · River. Sanctuary. The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · Skirmish: Make a gondor or shire companion bearing a hand weapon strength +2 and damage +1. (1) · Stealth.
Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). (1)
· Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot Gollum or Sméagol to make a Nazgûl, sauron minion or gollum minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · To play, spot 2 sauron Orcs.
Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a sauron Orc strength +2. (1)
· You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
FormattedGameText:
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · '''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · '''Skirmish:''' Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · '''Skirmish:''' Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] or [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion bearing a hand weapon strength +2 and '''damage +1'''. (1) · '''Stealth.''' Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot Gollum or Sméagol to make a Nazgûl, [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +2. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
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