Drilldown: CardReleases

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CardReleases > Subtypes : Maneuver or Skirmish & Lore: None

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Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase. (1) · Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions). (1) · Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice. (1) · Exert a Nazgul to wound each ally. (1) · Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase. (1) · Heal a companion (or 2 Dwarf companions if you spot Elrond). (1) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgul strength +2. If that Nazgul wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player?s hand. (1) · Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgul). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again. (1) · Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel. (1) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase. (1) · Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) · Spot Gollum or Smeagol to make a Nazgul, [SAURON] minion, or [GOLLUM] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · Stealth. Heal Smeagol (or cancel Smeagol's skirmish if he has more vitality than the minion or minions he is skirmishing). (1) · To play, exert an [ELVEN] companion or spot Arwen. Examine the top 5 cards of your draw deck and place any number of them aside. Shuffle the remaining cards into your draw deck and place those cards set aside on top of your draw deck in any order. (1) · To play, spot 2 [RAIDER] Men. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add (1). (1) · To play, spot 2 [SAURON] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [SAURON] Orc strength +2. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1) · You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion. (1)
TaggedGameText:
Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · Skirmish: Make a gondor or shire companion bearing a hand weapon strength +2 and damage +1. (1) · Spell.
Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again. (1)
· Stealth.
Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). (1)
· Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions). (1) · Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice. (1) · Exert a Nazgûl to wound every ally. (1) · Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase. (1) · Heal a companion (or 2 Dwarf companions if you spot Elrond). (1) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel. (1) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase. (1) · Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) · Spot Gollum or Sméagol to make a Nazgûl, sauron minion or gollum minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · To play, exert an elven companion or spot Arwen. Examine the top 5 cards of your draw deck and place any number of them aside. Shuffle the remaining cards into your draw deck and place those cards set aside on top of your draw deck in any order. (1) · To play, spot 2 raider Men.
Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add twilight1. (1)
· To play, spot 2 sauron Orcs.
Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a sauron Orc strength +2. (1)
· You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1) · You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion. (1)
FormattedGameText:
'''Skirmish:''' Exert a companion (except a Hobbit) to make a Hobbit strength +3. (1) · '''Skirmish:''' Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] or [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion bearing a hand weapon strength +2 and '''damage +1'''. (1) · '''Spell.''' Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again. (1) · '''Stealth.''' Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). (1) · Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions). (1) · Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice. (1) · Exert a Nazgûl to wound every ally. (1) · Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase. (1) · Heal a companion (or 2 Dwarf companions if you spot Elrond). (1) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. (1) · Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel. (1) · Spell. Spot Gandalf to make a minion strength -3. (1) · Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase. (1) · Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) · Spot Gollum or Sméagol to make a Nazgûl, [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it. (1) · To play, exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion or spot Arwen. Examine the top 5 cards of your draw deck and place any number of them aside. Shuffle the remaining cards into your draw deck and place those cards set aside on top of your draw deck in any order. (1) · To play, spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +2. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1) · You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion. (1)
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