Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Troll & Lore: None

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Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (1) · Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) · For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) · Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact. (1) · When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (1)
· Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1)
· Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1)
· Besieger. Fierce.
The twilight cost of this minion is –2 for each sauron minion stacked on a site.
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1)
· Ranger. Archer.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card. (1)
· Ranger. Archer.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) · For each companion over 5, this minion is damage +1.
Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1)
· Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · To play, spot Aragorn or an Elf.
At the start of each turn, you may exert Elrond to heal a character bearing an artifact. (1)
· When Glorfindel is in your starting fellowship, his twilight cost is –2.
Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
'''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · '''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion. (1) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (1) · '''Besieger.''' '''Fierce.''' The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase. (1) · '''Ranger.''' '''Archer.'''
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1)
· '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) · For each companion over 5, this minion is '''damage +1'''. '''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact. (1) · When Glorfindel is in your starting fellowship, his twilight cost is –2. '''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
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