Drilldown: CardReleases

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CardReleases > TwilightCost: 2-3 & StrengthMod: +2 & Lore: None

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Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing. (1) · Bearer must be a dwarf. While you can spot a threat, bearer is damage +1. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1. (1) · Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion. (1) · Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be an Elf. Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength -2. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt. (1) · Bearer must be Gandalf. He is damage +1. Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc. (1) · To play, spot a [GANDALF] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. At the end of each turn, return this condition to hand. (1)
TaggedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Dwarf.
Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing. (1)
· Bearer must be a Dwarf.
While you can spot a threat, bearer is damage +1.
While you can spot 2 threats, bearer is strength +1.
While you can spot 3 threats, the fellowship archery total is +1. (1)
· Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion. (1) · Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be an Elf.
Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength –2. (1)
· Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Gandalf.
He is Damage +1.
Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. (1)
· Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt. (1) · Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
· Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc. (1) · To play, spot a gandalf Wizard.
Bearer must be a companion.
Each time bearer wins a skirmish, you may transfer this condition to another companion. (1)
FormattedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Dwarf. Bearer gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) '''Skirmish:''' If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing. (1) · Bearer must be a Dwarf. While you can spot a threat, bearer is '''damage +1'''. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1. (1) · Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion. (1) · Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be an Elf. '''Skirmish:''' If bearer is Arwen, exert her to make each minion skirmishing her strength –2. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Gandalf. He is '''Damage +1.''' '''Skirmish:''' If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. (1) · Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt. (1) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc. (1) · To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. (1)
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