Drilldown: CardReleases
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None (7) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) ·
At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2. (1) ·
Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Each underground site's Shadow number is -2. (1) ·
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck. (1) ·
Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Exert a [SAURON] minion to make the Free Peoples player discard a card at random from his or her hand. (1) ·
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Regroup: Discard Merry to heal a [GANDALF] companion. (1) ·
Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) ·
Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (1) ·
Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) ·
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·
Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this. (1) ·
To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card. (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (1) ·
Unhasty. Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. Skirmish: Exert Treebeard to make an Ent damage +1. (1) ·
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (1)
None (7) ·
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·Archer. Damage +1 .
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (1) ·
Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) ·
Corsair.
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2raider tokens to a card that already has a raider token on it. (1) ·
Damage +1.
Each underground site’s Shadow number is -2. (1) ·Damage +1 .
Fellowship: If the twilight pool has fewer than 2 twilight tokens, add twilight2 to place a card from hand beneath your draw deck. (1) ·
Fellowship: Exert Sam and another companion to remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) ·
Maneuver: Exert a sauron minion to make the Free Peoples player discard a card at random from his or her hand. (1) ·
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·Ranger.
Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Regroup: Discard Merry to heal a gandalf companion. (1) ·
Ring-bound. Ring-bearer (resistance 10).
The cost of each artifact, possession, andshire tale played on Frodo is -1. (1) ·
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) ·
Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (1) ·
Spell. Weather. To play, exert a isengard minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·Spell.
Spot agandalf Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) ·
Tale.
Each time a non-wraith minion is played, you may spot a Man to put a gondor token here.
Maneuver: Remove 3 gondor tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove twilight2 to prevent this. (1) ·
Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (1) ·Unhasty. Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. Skirmish: Exert Treebeard to make an Ent damage +1 . (1) ·
At the start of each of your turns, you may heal another Elf.
Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish : If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2 . (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
Maneuever: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver : Exert Saruman to make an Uruk-hai fierce until the regroup phase.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Spot an orc archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) ·
To play, spot Gandalf.
Fellowship: Exert Ottar and discard a card from hand to draw a card. (1) ·
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2
Each underground site’s Shadow number is -2. (1) ·
While you can spot 2
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
The cost of each artifact, possession, and
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·
Spot a
Each time a non-
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (1) ·
This weapon may be borne in addition to 1 other hand weapon.
None (6) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (1) ·
'''Archery:''' Exert Legolas and exert Aragorn to wound a minion.
'''Skirmish:''' Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
'''Regroup:''' Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) ·
'''Corsair.'''
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1'''.
'''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place a card from hand beneath your draw deck. (1) ·
'''Damage +1.'''
Each underground site’s Shadow number is -2. (1) ·
'''Fellowship:''' Exert Sam and another companion to remove a burden.
'''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (1) ·
'''Maneuver:''' Exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to make the Free Peoples player discard a card at random from his or her hand. (1) ·
'''Maneuver:''' Exert Sam twice to make him '''defender +1''' until the regroup phase.
'''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (1) ·
'''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
'''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (1) ·
'''Ring-bound.''' '''Ring-bearer''' (resistance 10).
The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1. (1) ·
'''Skirmish:''' Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and '''fierce''' until the regroup phase). (1) ·
'''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (1) ·
'''Spell.'''
Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) ·
'''Spell.''' '''Weather.''' To play, exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) ·
'''Tale.'''
Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here.
'''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (1) ·
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit to allow Treebeard to skirmish. '''Skirmish:''' Exert Treebeard to make an Ent '''damage +1'''. (1) ·
At the start of each of your turns, you may heal another Elf.
'''Fellowship:''' Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
Bearer must be a Man.
This weapon may be borne in addition to 1 other hand weapon.
'''Skirmish''': If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and '''damage +2'''. (1) ·
Exert a unique [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to exhaust a companion (except the Ring-bearer). The Free Peoples player may discard 2 cards at random from their hand to prevent this. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
'''Fellowship:''' If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) ·
Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
'''Maneuever:''' If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Maneuver:''' Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase.
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) ·
To play, spot Gandalf.
'''Fellowship:''' Exert Ottar and discard a card from hand to draw a card. (1) ·
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (1)
None (23) ·
"'Now come the days of the King, and may they be blessed while the thrones of the Valar endure!'" (1) ·
“‘...this is the hour when we draw swords together.'” (1) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) ·
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (1) ·
“‘Don't talk to it Merry. Don't encourage it.'” (1) ·
“‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'” (1) ·
“‘I am not made for perilous quests. I wish I had never seen the Ring! Why did it come to me? Why was I chosen?'” (1) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (1) ·
“‘If I can cross the river, the power of my people will protect him.'” (1) ·
“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (1) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (1) ·
“‘The little that I know of his long slow story would make a tale for which we have no time now.'” (1) ·
“‘The power of the Ring could not be undone.'” (1) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (1)
Showing below up to 38 results in range #1 to #38.