Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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LOTR-EN02M004.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05M002.0 (1) ·
LOTR-EN11A003.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11A012.0 (1) ·
LOTR-EN12A007.0 (1) ·
LOTR-EN13A001.0 (1) ·
LOTR-EN13A003.0 (1) ·
LOTR-EN15A003.0 (1) ·
LOTR-EN15A010.0 (1) ·
LOTR-EN18A009.0 (1)
LOTR-EN02M004.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05M002.0 (1) ·
LOTR-EN11A003.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11A012.0 (1) ·
LOTR-EN12A007.0 (1) ·
LOTR-EN13A001.0 (1) ·
LOTR-EN13A003.0 (1) ·
LOTR-EN15A003.0 (1) ·
LOTR-EN15A010.0 (1) ·
LOTR-EN18A009.0 (1)
Betrayer of Rohan (1) ·
Chief Counselor (1) ·
Dauntless Hunter (1) ·
Defender of Osgiliath (1) ·
Defender of the Hornburg (1) ·
Dwarf of the Mountain-race (1) ·
Elven Rider (1) ·
of the Grey Company (1) ·
of the Woodland Realm (1) ·
Ranger of the North (1) ·
Skulker (1) ·
Stinker (1) ·
The Wise (1) ·
Woodland Emissary (1)
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (1) ·
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (1) ·
Damage +1. Each underground site's Shadow number is -2. (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
Each underground site’s Shadow number is -2. (1) ·
Each time a companion loses a skirmish involving a
While you can spot 2
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
Each time the fellowship moves during the regroup phase, you may take an
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (1) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Damage +1.'''
Each underground site’s Shadow number is -2. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (1) ·
'''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
'''Ranger.'''
'''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (1)
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (1) ·
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (1) ·
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (1) ·
“You would die before your stroke fell!” (1) ·
“‘For that is the ruin of Osgiliath...'” (1) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (1) ·
“‘I did not know that your plight was so evil.'” (1) ·
“‘If I can cross the river, the power of my people will protect him.'” (1) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (1) ·
“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (1) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (1) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (1) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (1)
Showing below up to 14 results in range #1 to #14.