Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
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- SubSets (0)
- SubTypes (1)
CardReleases > LanguageCode:
EN
& Subtitle:
None
& Subtypes:
Man
& TwilightCost:
5-11
& Vitality:
2-3
& SiteNum:
3
& Signet :
Aragorn or
None
Use the filters below to narrow your results.
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of yourdunland Men is fierce.
While you control 4 sites, each of yourdunland Men is damage +1. (1)
While you control 3 sites, each of your
While you control 4 sites, each of your
Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“‘How long is it since Saruman bought you?'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 7 results in range #1 to #7.