Drilldown: CardReleases

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CardReleases > ReleaseDate: None & LanguageCode : EN or TW & Subtypes : Dwarf or Elf or Response or None & SiteNum: 1-3

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A (1) · M (1) · S (32) · W (1)
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None (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion. (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) · At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand. (1) · To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound. (1) · To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1. (1) · To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) · To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card. (1) · When the fellowship moves from here, you may exert a [shire] companion to play a [shire] condition from your draw deck. (1) · While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
None (1) · Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
· Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
Regroup: Exert Elrond twice to heal a companion. (1)
· At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an elven card, you may take it into hand and heal an Elf companion. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a gandalf card). (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
· Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1)
· If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2)
· To play, spot an Elf.
Regroup: Exert Galdor and spot a minion to return that minion to its owner’s hand. (1)
· To play, spot an Elf.
Response: If an Elf is about to take a wound from a sauron minion or sauron event, exert Erestor to prevent that wound. (1)
· To play, spot an Elf.
Skirmish: Exert Golradir to make an Orc strength -1. (1)
· To play, spot an Elf.
Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1)
· To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
Fellowship: Exert Elrond to draw a card. (1)
· When the fellowship moves from here, you may exert a shire companion to play a shire condition from your draw deck. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
· While you can spot your site 3, Silinde has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
None (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · '''Regroup:''' Discard Gollum to exert a companion or ally. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · '''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · '''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. '''Regroup:''' Exert Elrond twice to heal a companion. (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · At the start of each turn, heal Elrond. '''Fellowship:''' Exert Elrond to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand and heal an Elf companion. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot an Elf. '''Skirmish:''' Exert Saelbeth to make an Uruk-hai strength -1. (1) · To play, spot an Elf. '''Regroup:''' Exert Galdor and spot a minion to return that minion to its owner’s hand. (1) · To play, spot an Elf. '''Response:''' If an Elf is about to take a wound from a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] event, exert Erestor to prevent that wound. (1) · To play, spot an Elf. '''Skirmish:''' Exert Golradir to make an Orc strength -1. (1) · To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. '''Fellowship:''' Exert Elrond to draw a card. (1) · When the fellowship moves from here, you may exert a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion to play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] condition from your draw deck. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Lore:
None (8) · "'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) · "'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) · A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. (1) · Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) · Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) · Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) · “...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) · “Give it to us raw and wriggling!” (1) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) · “‘Must take it. The Wraiths are searching. Must take it.'” (1) · “‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'” (1) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) · “‘Slender as the willow-wand, clearer than the water.'” (1) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'” (1) · “‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1)
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