Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
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- Cards (3721)
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Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) ·
Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1) ·
Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. (1) ·
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) ·
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) ·
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) ·
Bearer must be a men minion.
Bearer isdamage +1 .
Shadow: Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an orc Orc with strength 10 or less.
Bearer isfierce .
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 anddamage +1 . (1) ·
Bearer must be an urukhai Uruk-hai.
Bearer gainshunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
If bearer is Lurtz, he isfierce . (1) ·
Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He isdamage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) ·
Bearer must be Aragorn.
He isdamage +1 .
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Théoden.
He isDamage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
Bearer is
Bearer is
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and
Bearer gains
If bearer is Lurtz, he is
If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is
He is
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Théoden.
He is
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is '''damage +1'''.
'''Shadow:''' Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less.
Bearer is '''fierce'''.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''. (1) ·
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai.
Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
If bearer is Lurtz, he is '''fierce'''. (1) ·
Bearer must be Aragorn.
He is '''damage +1'''.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1) ·
Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons.
'''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) ·
Bearer must be Théoden.
He is '''Damage +1.'''
'''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
None (3) ·
"It has been Remade." (2) ·
"The Sword of Elendil was forged anew by Elvish smiths... for Aragorn son of Arathorn was going to war upon the marches of Morder." (1) ·
"The wolves of Isengard will return." (1) ·
Defeating an Uruk with a broad-bladed sword is not easily done. (1) ·
Long handled and heavy, a single powerful swing of this weapon could cleave through even some of the thickest armor. (1)
Showing below up to 9 results in range #1 to #9.