Drilldown: CardReleases
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- CardReleases (24728)
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- Cards (3721)
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LOTR-EN01S131.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S126.0 (1) ·
LOTR-EN18S127.0 (1)
LOTR-EN01S131.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S126.0 (1) ·
LOTR-EN18S127.0 (1)
Berserk Butcher (1) ·
Berserk Rager (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Elite Crossbowmen (1) ·
Lieutenant of Orthanc (1) ·
Orthanc Assassin (1) ·
Orthanc Berserker (1) ·
Orthanc Champion (1) ·
Ranged Commander (1) ·
Searching Uruk (1) ·
Sentry Uruk (2) ·
Suppressing Uruk (1) ·
Uruk Blitz (2) ·
Uruk Captain (1) ·
Uruk Dominator (1) ·
Uruk Zealot (2) ·
White Hand Destroyer (1) ·
White Hand Marchers (1) ·
White Hand Marshal (1) ·
White Hand Vanquisher (1)
Archer. Damage +1. (1) ·
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each time this minion wins a skirmish, you may control a site. (1) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
Fierce. This minion gains hunter 3 for each site you control. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2)
The twilight cost of each
Skirmish:
That companion may exert to prevent this. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Each time this minion wins a skirmish, you may control a site. (1) ·
This minion is strength +1 for each other
Searching Uruk is strength +1 for each other
This minion gains
This minion is damage +1 for each
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1'''. (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Rager is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may control a site. (1) ·
'''Damage +1.'''
This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.'''
'''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Damage +1.'''
'''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Fierce.'''
This minion gains '''hunter 3''' for each site you control. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
None (5) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
"'This is no parley. You have nothing to say.'" (1) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Skull-like helmets are distinctive to the Berserkers. (1) ·
The best archers were held in reserve, awaiting the final assault. (1) ·
The captains marched the Uruk-hai to the great river without halting. (1) ·
The enormous Uruk-hai armies marched with great speed. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) ·
Their mission at Helm's Deep was to clear the walls. (1) ·
“‘...we must stick together...'” (1) ·
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1)
Showing below up to 24 results in range #1 to #24.