Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsUnique:
Yes
& Subtitle
:
Diener des Einen
or
Trading Card Game
or
None
& TwilightCost:
2-3
& Vitality:
3 ![](/extensions/Cargo/drilldown/resources/filter-x.png)
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Use the filters below to narrow your results.
HDG-EN30S051.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN32S005.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN01S259.0 (1) ·
LOTR-EN05S104.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN07S082.0 (1) ·
LOTR-EN07S087.0 (1) ·
LOTR-EN07S088.0 (1) ·
LOTR-EN07S106.0 (1) ·
LOTR-EN07S107.0 (1) ·
LOTR-EN07S124.0 (1) ·
LOTR-EN07S127.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN10S075.0 (1) ·
LOTR-EN15S139.0 (1)
HDG-EN30S051.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN32S005.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN01S259.0 (1) ·
LOTR-EN05S104.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN07S082.0 (1) ·
LOTR-EN07S087.0 (1) ·
LOTR-EN07S088.0 (1) ·
LOTR-EN07S106.0 (1) ·
LOTR-EN07S107.0 (1) ·
LOTR-EN07S124.0 (1) ·
LOTR-EN07S127.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN10S075.0 (1) ·
LOTR-EN15S139.0 (1)
Advance Captain (1) ·
Cirion (1) ·
Crazy Cob (1) ·
Cursed of Erech (1) ·
Derufin (1) ·
Dervorin (1) ·
Garrison of Gondor (1) ·
Ingold (1) ·
Iorlas (1) ·
Iron Hills Army (1) ·
Morgul Warden (1) ·
Naith Troop (1) ·
Orc Cutthroat (1) ·
Rivendell Scout (1) ·
Rohirrim Warrior (1) ·
Targon (1) ·
Troll’s Keyward (1) ·
Vorondil (1)
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion. (1) ·
Cave Troll of Moria's twilight cost is -2. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Each roaming [SAURON] minion is damage +1. (1) ·
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1. (1) ·
Knight. Fellowship: Discard a fortification to heal Ingold twice. (1) ·
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine. (1) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site. (1) ·
While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
To play, spot 3
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another
The site number of each
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
'''Archer.''' '''Knight.'''
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
'''Enduring.''' To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith to make Cursed of Erech '''defender +1''' until the regroup phase. (1) ·
'''Knight.'''
'''Fellowship:''' Discard a fortification to heal Ingold twice. (1) ·
'''Ranger.'''
'''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
'''Regroup:''' While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
'''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to discard a minion. (1) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.''' (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1. (1) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) ·
While no opponent controls a site, Vorondil is strength +2.
'''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site. (1) ·
While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
None (7) ·
A few Orc casualties were of no concern to him. (1) ·
Now only the bow and the sword can forestall the coming of the Shadow. (1) ·
The foe who gave him his scar soon after gave him the adornment for his helm. (1) ·
Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) ·
With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower. (1) ·
“...a black dread fell on them....” (1) ·
“But about the Gate resistance still was stout.... ” (1) ·
“From the uplands of Morthond....” (1) ·
“So now at last the City was besieged...” (1) ·
“The men of Ringló Vale behind the son of their lord....” (1) ·
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1)
Showing below up to 18 results in range #1 to #18.