Drilldown: CardReleases

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CardReleases > Subset: A & IsUnique: Yes & StrengthMod: None & Vitality: None

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Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) · Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (1) · Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each [DWARVEN] artifact in your discard pile. Regroup: Discard this to take a non-event [DWARVEN] card into hand from your discard pile. (1) · Bearer must be a Nazgul. Bearer is damage +1. When you play this artifact, you may remove two threats to take a [WRAITH] card into hand from your discard pile. Response: If a player reconciles, return bearer to his owner's hand. (1) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (1) · Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (1) · Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound. (1) · Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (1) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (1) · To play, spot 2 minions. While you can spot Sauron, each other minion is damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) · To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (1) · To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (1) · To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [GONDOR] token. Skirmish: Remove 3 [GONDOR] tokens to discard a possession. (1) · To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [ELVEN] skirmish event, you may reinforce an [ELVEN] token. (1) · To play, spot Smeagol. Aid - Add a burden. Skirmish: If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer. (1) · To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that. (1) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (1)
TaggedGameText:
Aid – twilight2.
Each time you transfer this to a companion, except a gandalf companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1)
· Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.)
If bearer is a gandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (1)
· Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (1) · Bearer must be a gandalf Wizard.
Each time you play a gandalf spell, you may exert bearer to wound a minion. (1)
· Bearer must be a rohan Man.
Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck.
Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (1)
· Bearer must be a rohan Man.
The minion archery total is -1.
Skirmish: Add twilight2 to cancel a fierce skirmish involving bearer.
Response: If a rohan Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound. (1)
· Bearer must be a Dwarf.
Bearer is damage +1.
Bearer is strength +1 for each dwarven artifact in your discard pile.
Regroup: Discard this to take a non-event dwarven card into hand from your discard pile. (1)
· Bearer must be a Nazgûl.
Bearer is damage +1.
When you play this artifact, you may remove 2 threats to take a wraith card into hand from your discard pile.
Response: If a player reconciles, return bearer to his owner's hand. (1)
· Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase.
Each Wizard is strength +3 and damage +1. (1)
· To play, spot 2 minions.
While you can spot Sauron, each other minion is damage +1.
While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1)
· To play, spot 3 Elves.
Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (1)
· To play, spot Aragorn, Elendil, or Isildur.
Skirmish: Spot a gondor Man with 3 or more vitality and discard a gondor card from hand to make that Man strength +2. (1)
· To play, spot Denethor (or 2 gondor companions).
Each time a minion is killed or discarded from play during a skirmish, you may reinforce a gondor token.
Skirmish: Remove 3 gondor tokens to discard a possession. (1)
· To play, spot Galadriel or Celeborn.
While Galadriel is the Ring-bearer, she is strength +2 and resistance +2.
Each time you play an elven skirmish event, you may reinforce an elven token. (1)
· To play, spot Sméagol.
Aid – Add a burden.
Skirmish: If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer. (1)
· To play, spot Théoden (or 2 rohan companions).
Saruman and Gríma cannot be assigned to skirmishes.
Response: If a rohan Man is about to take a wound, exert another rohan Man and add twilight2 to prevent that. (1)
· While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. (1)
FormattedGameText:
'''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) · '''Aid''' - Add a threat. ''(At the start of the maneuver phase, you may add a threat to transfer this to a companion.)'' If bearer is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (1) · '''Response:''' If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (1) · Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] artifact in your discard pile. '''Regroup:''' Discard this to take a non-event [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card into hand from your discard pile. (1) · Bearer must be a Nazgûl. Bearer is '''damage +1'''. When you play this artifact, you may remove 2 threats to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile. '''Response:''' If a player reconciles, return bearer to his owner's hand. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Fellowship:''' Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. '''Skirmish:''' Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. The minion archery total is -1. '''Skirmish:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to cancel a fierce skirmish involving bearer. '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound. (1) · Each time you play Saruman, spot a minion. That minion is '''fierce''' until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (1) · To play, spot 2 minions. While you can spot Sauron, each other minion is '''damage +1'''. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) · To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (1) · To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (1) · To play, spot Denethor (or 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. '''Skirmish:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens to discard a possession. (1) · To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token. (1) · To play, spot Sméagol. '''Aid –''' Add a burden. '''Skirmish:''' If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer. (1) · To play, spot Théoden (or 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions). Saruman and Gríma cannot be assigned to skirmishes. '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, exert another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (1) · While wearing The One Ring, the Ring–bearer gains '''hunter 3''', and each time he or she is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase. (1)
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