Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
HDG-EN31S049.0 (1) ·
HDG-EN32S005.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN01S259.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN05S050.0 (1) ·
LOTR-EN05S104.0 (1) ·
LOTR-EN05S125.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN06S023.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN08S043.0 (1) ·
LOTR-EN08S091.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN14S013.0 (1) ·
LOTR-EN16S006.0 (1) ·
LOTR-EN17S134.0 (1)
HDG-EN31S049.0 (1) ·
HDG-EN32S005.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN01S259.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN05S050.0 (1) ·
LOTR-EN05S104.0 (1) ·
LOTR-EN05S125.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN06S023.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN08S043.0 (1) ·
LOTR-EN08S091.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN14S013.0 (1) ·
LOTR-EN16S006.0 (1) ·
LOTR-EN17S134.0 (1)
Crazy Cob (1) ·
Elite Crossbowmen (1) ·
Foul Horde (2) ·
Garrison of Gondor (1) ·
Horror of Harad (1) ·
Iron Hills Army (1) ·
Morgul Warden (1) ·
Naith Troop (1) ·
Naith Warband (1) ·
Orc Cutthroat (1) ·
Riders of the Mark (2) ·
Rohirrim Army (1) ·
Shadow Host (1) ·
Troll’s Keyward (1) ·
Undead of Angmar (1) ·
Uruk Dominator (1) ·
White Hand Vanquisher (1)
Ambush (1). Damage +1. Fierce. Lurker. Muster. Toil 2. (1) ·
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Cave Troll of Moria's twilight cost is -2. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Enduring. To play, spot 2 exhausted [GONDOR] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) ·
To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1) ·
To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) ·
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2)
To play, spot 3
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Skirmish:
While Shadow Host is exhausted, it is defender +1. (1) ·
While you can spot another
This minion is damage +1 for each
The site number of each
While Foul Horde is not exhausted, it is
While Foul Horde has at least 3 vitality, it is
While Foul Horde has at least 4 vitality, it is
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1) · To play, spot 3 Elf companions.
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''. Damage +1. Fierce. Lurker. Muster. Toil 2.''' (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Knight.'''
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2.
'''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) ·
'''Enduring.''' To play, spot 2 exhausted [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraiths and add 2 threats.
While Shadow Host is exhausted, it is defender +1. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) ·
'''Warg-rider.'''
While Foul Horde is not exhausted, it is '''fierce.'''
While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) ·
To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1) ·
To play, spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1)
None (4) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
A few Orc casualties were of no concern to him. (1) ·
Now only the bow and the sword can forestall the coming of the Shadow. (1) ·
The best archers were held in reserve, awaiting the final assault. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The troll-men sprinted on to the Pelennor to bathe their blades in the blood of the enemy. (1) ·
Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) ·
With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower. (1) ·
“...fear went on before them, until they came to Calembel upon Ciril, and the sun went down like blood behind Pinnath Gelin....” (1) ·
“But about the Gate resistance still was stout.... ” (1) ·
“In the dark there was a snarling noise.” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘Begone, foul dwimmerlaik, lord of carrion!'” (1) ·
“‘But do not think that only by singing amid the trees... is Lothlórien maintained and defended....'” (1)
Showing below up to 19 results in range #1 to #19.