Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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HDG-EN30S051.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN31S008.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S186.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN07S082.0 (1) ·
LOTR-EN07S087.0 (1) ·
LOTR-EN07S088.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S106.0 (1) ·
LOTR-EN07S107.0 (1) ·
LOTR-EN07S124.0 (1) ·
LOTR-EN07S127.0 (1) ·
LOTR-EN07S222.0 (1) ·
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LOTR-EN11S154.0 (1) ·
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LOTR-EN15S139.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN16S003.0 (1) ·
LOTR-EN17S086.0 (1) ·
LOTR-EN17S087.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S091.0 (1)
HDG-EN30S051.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN31S008.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S186.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN07S082.0 (1) ·
LOTR-EN07S087.0 (1) ·
LOTR-EN07S088.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S106.0 (1) ·
LOTR-EN07S107.0 (1) ·
LOTR-EN07S124.0 (1) ·
LOTR-EN07S127.0 (1) ·
LOTR-EN07S222.0 (1) ·
LOTR-EN07S239.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN09S026.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN15S139.0 (1) ·
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LOTR-EN17S086.0 (1) ·
LOTR-EN17S087.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S091.0 (1)
None (1) ·
Archer Commander (1) ·
Cirion (1) ·
Covetous Wisp (1) ·
Cursed of Erech (1) ·
Déor (1) ·
Derufin (1) ·
Dervorin (1) ·
Elf Army (1) ·
Esgaroth Volunteers (1) ·
Garrison of Gondor (1) ·
Gondorian Merchant (1) ·
Guard Commander (1) ·
Ingold (1) ·
Iorlas (1) ·
Léowyn (1) ·
Naith Troop (1) ·
Orkish Sneak (1) ·
Orkish Veteran (1) ·
Orkish Warg-master (1) ·
Ranged Commander (1) ·
Riders of the Mark (2) ·
Rivendell Scout (1) ·
Rohirrim Warrior (1) ·
Searching Uruk (1) ·
Targon (1) ·
Troll’s Keyward (1) ·
Uruk Dominator (1) ·
Vorondil (1) ·
White Hand Vanquisher (1)
None (1) ·
Archer. Each other [MORIA] archer is strength +2. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion. (1) ·
Cave Troll of Moria's twilight cost is -2. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile. (1) ·
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden. (1) ·
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Knight. Fellowship: Discard a fortification to heal Ingold twice. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine. (1) ·
Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) ·
Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) ·
While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site. (1) ·
While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
None (1) ·
Archer.
The twilight cost of eachisengard archer is -1.
Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer.
Each othermoria archer is strength +2. (1) ·
Archer. Knight.
To play, spot 3gondor companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·Damage +1.
Skirmish: Exert this minion to make it strength +1 for each urukhai Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Enduring. To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert anothergondor Wraith to make Cursed of Erech defender +1 until the regroup phase. (1) ·
Enduring.
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot anotherwraith Wraith and remove twilight2 to add a burden. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each otherurukhai hunter you can spot. (1) ·
Fierce.
This minion is damage +1 for eachurukhai hunter assigned to a skirmish. (1) ·
Knight.
Fellowship: Discard a fortification to heal Ingold twice. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
Response: If a possession or engine is played by your opponent, remove a gondor token from your condition to make that opponent remove twilight1 . If he or she cannot, discard that possession or engine. (1) ·
Skirmish: Remove twilight3 to make a moria Orc strength +2. (1) ·
Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companiondefender +1 until the regroup phase. (1) ·
Villager.
Fellowship: If you have initiative, discard 2 cards from hand to heal a rohan Man. (1) ·
Villager.
Skirmish: If you have initiative, discard a card from hand to make a rohan Man strength +1. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another gondor Man to discard a minion. (1) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Each time a mounted orc minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an orc mount from your discard pile. (1) ·
Each time you play an orc mount, you may reinforce an orc token.
Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 Elf companions.Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an elven card, make a minion skirmishing Naith Troop strength –2. (1) ·
While no opponent controls a site, Vorondil is strength +2.
Regroup: Exert 3 gondor Men or 2 knights to liberate a site. (1) ·
While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
The twilight cost of each
Each other
To play, spot 3
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
Skirmish:
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another
Searching Uruk is strength +1 for each other
This minion is damage +1 for each
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 Elf companions.
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Knight.'''
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden. (1) ·
'''Enduring.''' To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith to make Cursed of Erech '''defender +1''' until the regroup phase. (1) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Knight.'''
'''Fellowship:''' Discard a fortification to heal Ingold twice. (1) ·
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
'''Ranger.'''
'''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
'''Regroup:''' While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
'''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Villager.'''
'''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) ·
'''Villager.'''
'''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to discard a minion. (1) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
'''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token.
'''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
The move limit is +1. When Radagast leaves play, this bonus is immediately lost.
Each time the fellowship moves, each opponent may discard 2 cards from hand to draw 2 cards. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) ·
While no opponent controls a site, Vorondil is strength +2.
'''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site. (1) ·
While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
None (9) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
"Argh!!" (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Now only the bow and the sword can forestall the coming of the Shadow. (1) ·
Skin as dark as wood that has been charred by flame. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) ·
Their commander led the Goblin bowmen to the highest rise across the gap. (1) ·
Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) ·
“...a black dread fell on them....” (1) ·
“...they talked now of Gondor and its ways and customs....” (1) ·
“...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!” (1) ·
“But about the Gate resistance still was stout.... ” (1) ·
“From the uplands of Morthond....” (1) ·
“His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) ·
“So now at last the City was besieged...” (1) ·
“The men of Ringló Vale behind the son of their lord....” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) ·
“‘...we must stick together...'” (1) ·
“‘Only shapes to see, perhaps, not to touch.'” (1)
Showing below up to 31 results in range #1 to #31.
D
- Data:Archer Commander (2R49)/Data
- Data:Cirion (7C82)/Data
- Data:Covetous Wisp (16R3)/Data
- Data:Cursed of Erech (10U26)/Data
- Data:Deor (7C222)/Data
- Data:Derufin (7R87)/Data
- Data:Dervorin (7U88)/Data
- Data:Elf Army (31HD8)/Data
- Data:Esgaroth Volunteers (30HC54)/Data
- Data:Garrison of Gondor (8R36)/Data
- Data:Gondorian Merchant (7R97)/Data
- Data:Guard Commander (1R186)/Data
- Data:Ingold (7C106)/Data
- Data:Iorlas (7U107)/Data
- Data:Leowyn (7R239)/Data
- Data:Naith Troop (6U22)/Data
- Data:Orkish Sneak (18C91)/Data
- Data:Orkish Veteran (17R86)/Data
- Data:Orkish Warg-master (17R87)/Data
- Data:Radagast, The Brown (9R+26)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Riders of the Mark (11R154)/Data
- Data:Rivendell Scout (30HK51)/Data
- Data:Rohirrim Warrior (15U139)/Data
- Data:Searching Uruk (15U168)/Data
- Data:Targon (7C124)/Data
- Data:Troll's Keyward (1R199)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Vorondil (7R127)/Data
- Data:White Hand Vanquisher (17C134)/Data