Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN04S158.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN07S311.0 (1) ·
LOTR-EN10S063.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN15S098.0 (1) ·
LOTR-EN15S099.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN17S043.0 (1)
LOTR-EN04S158.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN07S311.0 (1) ·
LOTR-EN10S063.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN15S098.0 (1) ·
LOTR-EN15S099.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN17S043.0 (1)
Berserk Butcher (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Black Gate Sentry (1) ·
Black Land Chieftain (2) ·
Desert Legion (1) ·
Destructive Orc (1) ·
Easterling Host (1) ·
Easterling Sneak (1) ·
Lieutenant of Orthanc (1) ·
Morgul Vanguard (1) ·
Primitive Savage (1) ·
Siege Commander (1) ·
Spirit of Dread (1) ·
Tower Troll (1)
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1)
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
While you can spot another
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · When you play Destructive Orc, you may discard a fortification for each
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1)
None (4) ·
"The dark is gathering all armies to him." (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Orcs frequently used the weapons of their fallen enemies as their own. (2) ·
Skull-like helmets are distinctive to the Berserkers. (1) ·
The only thing scarier than a Wild Man is a Wild Man with an axe. (1) ·
Very few tried to sneak into Mordor. Even fewer succeeded. (1) ·
“...across their three necks lay one long naked sword.” (1) ·
“‘...soon the host of Morgul will enter in at many points.'” (1) ·
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1)
Showing below up to 16 results in range #1 to #16.