Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Haradrim (2) ·
Black Land Shrieker (1) ·
Castamir of Umbar (3) ·
Cave Troll of Moria (3) ·
Elf Army (1) ·
Gollum (1) ·
Gorgoroth Troop (1) ·
Orc Commander (1) ·
Orc Overseer (1) ·
Orkish Veteran (1) ·
Radagast (1) ·
Regiment of Haradrim (1) ·
Saruman (16) ·
Sauron (1) ·
Stampeding Chief (2) ·
The Balrog (9) ·
The Witch-King (1) ·
Thranduil (1) ·
Troll of Gorgoroth (1) ·
Uruk Zealot (2) ·
Watcher in the Water (2)
None (14) ·
Abomination of Sauron (1) ·
Agent of the Dark Lord (2) ·
Black Traitor (1) ·
Coldly Still (1) ·
Corsair Vandal (2) ·
Curunir (1) ·
Demon of Might (1) ·
Durin's Bane (2) ·
Elven King (1) ·
Flame of Udun (1) ·
Instigator of Insurrection (2) ·
Keeper of Isengard (1) ·
Keeper of Westgate (1) ·
Many-coloured Wizard (1) ·
Many-tentacled Creature (1) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Of Many Colours (2) ·
Rabble-rouser (1) ·
Revived (1) ·
Savage Menace (2) ·
Scourge of the Black Pit (1) ·
Servant of the Eye (2) ·
Terror of Flame and Shadow (2) ·
The Brown (1) ·
The Necromancer (1) ·
The Terror of Khazad-dum (3) ·
Worker of Mischief (1)
None (1) ·
Balrog (9) ·
Creature (2) ·
Elf (2) ·
Maia (1) ·
Man (8) ·
Nazgul (1) ·
Orc (5) ·
Troll (4) ·
Uruk-hai (2) ·
Wizard (17)
None (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3. (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh. (1) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) ·
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1)
TaggedGameText:
While The Balrog is at an underground site, it is
Each time a companion is killed, you may heal Saruman. (2) ·
Each time an
If you play Stampeding Chief from your hand, remove
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each wounded
FormattedGameText:
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2)
None (13) ·
"'He has claimed lordship over all this land...'" (1) ·
"A new power is rising. Its victory is at hand." (1) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
"Take back what they stole from you!" (1) ·
But no more would Rohan stand against his kind. (2) ·
Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack. (1) ·
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · No sound from an Orc was more frightening. (1) · Skin as dark as wood that has been charred by flame. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · “...as if a host of snakes were swimming up...” (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “File after file passed....” (1) · “The dark water boiled... there was a hideous stench.” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...he burst into new flame.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘There will be no dawn for Men.'” (2) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Submitted by "lyonscc" (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · No sound from an Orc was more frightening. (1) · Skin as dark as wood that has been charred by flame. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · “...as if a host of snakes were swimming up...” (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “File after file passed....” (1) · “The dark water boiled... there was a hideous stench.” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...he burst into new flame.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘There will be no dawn for Men.'” (2) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 52 results in range #1 to #52.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Black Land Shrieker (15R104)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Savage Menace (12R85)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
- Data:Elf Army (31HD8)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Orc Commander (3R64)/Data
- Data:Orc Overseer (3R65)/Data
- Data:Orkish Veteran (17R86)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Instigator of Insurrection (17R37)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:Sauron, The Necromancer (32B245)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The Witch-King, Revived (32B267)/Data
- Data:Thranduil, Elven King (31HD12)/Data
- Data:Troll of Gorgoroth, Abomination of Sauron (8R108)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Watcher in the Water, Keeper of Westgate (2R73)/Data
- Data:Watcher in the Water, Many-Tentacled Creature (19P21)/Data