Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > IsUnique: Yes & TwilightCost: 2-3 & SiteNum: 4-5

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique: (Click arrow to add another value)
TwilightCost:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · Cave Troll of Moria's twilight cost is -2. (1) · Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) · Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer). (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2). (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed. (1) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2) · Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) · To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) · Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds. (1) · Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1) · Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1). (1)
TaggedGameText:
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1)
· Damage +1.
Shadow: Remove twilight1 and exert Uruk Captain to play an Uruk-hai from your discard pile. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). (1)
· Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other urukhai hunter you can spot. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add twilight1 for each orc Troll revealed. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time you play another orc lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1)
· Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (2) · Regroup: Exert Gríma to add twilight2.
Regroup: Remove a men token to add twilight2.
Regroup: Remove twilight4 to exert an unbound companion. (1)
· Skirmish: Remove twilight3 to make a moria Orc strength +2. (1) · Tracker. Fierce.
Skirmish: Remove twilight2 to prevent an isengard tracker from taking wounds. (1)
· Warg-rider.
While Sharku is not exhausted, he is fierce.
Each time you play an isengard mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1)
· Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add twilight1. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Each time a mounted orc minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an orc mount from your discard pile. (1)
· Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
Shadow: Exert Bill Ferny twice and spot a site you control to add twilight2. (1)
· Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1)
FormattedGameText:
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · '''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · '''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). (1) · '''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2) · '''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) · '''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds. (1) · '''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1)
PromoText:

Showing below up to 25 results in range #1 to #25.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)